About: The Guards Must Be Crazy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Being a guard for an Evil Overlord is a low-status, low-pay, high-risk job in an unsafe workplace, with very little long term job security, but hey, they normally have a brilliant pension plan. So it's hardly surprising that most applicants aren't exactly the sharpest knives in the drawer (not that their bosses tolerate incompetent underlings), and could be fooled by tricks that wouldn't bother an average six-year old. The trope name is a pun on the film The Gods Must Be Crazy. See also Conspicuously Selective Perception for the stealth game variant. Examples of The Guards Must Be Crazy include:

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  • The Guards Must Be Crazy
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  • Being a guard for an Evil Overlord is a low-status, low-pay, high-risk job in an unsafe workplace, with very little long term job security, but hey, they normally have a brilliant pension plan. So it's hardly surprising that most applicants aren't exactly the sharpest knives in the drawer (not that their bosses tolerate incompetent underlings), and could be fooled by tricks that wouldn't bother an average six-year old. The trope name is a pun on the film The Gods Must Be Crazy. See also Conspicuously Selective Perception for the stealth game variant. Examples of The Guards Must Be Crazy include:
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  • Being a guard for an Evil Overlord is a low-status, low-pay, high-risk job in an unsafe workplace, with very little long term job security, but hey, they normally have a brilliant pension plan. So it's hardly surprising that most applicants aren't exactly the sharpest knives in the drawer (not that their bosses tolerate incompetent underlings), and could be fooled by tricks that wouldn't bother an average six-year old. * Attacking heroes one at a time. * Stopping them for the wrong reason. * Dismissing odd sounds as nothing. * Or just as bad, abandoning their post to investigate these odd sounds. Is it any wonder it's so easy to kidnap The President's Daughter? * Sounding the alarm at the crack of a twig, even if it's just a cat. * When searching for people, not looking in ridiculously obvious hiding places. * Assuming anyone in a guard outfit must be a guard, even if they don't recognize them . * Not asking for identification when an unscheduled prisoner shipment of a large and dangerous captive shows up. * Assuming that the heroes would never attempt to sneak by Right Under Their Noses. * Getting easily distracted, especially by prisoners getting it on. * But never curious enough to eavesdrop on conversations between the prisoner and unscheduled higher-ups, especially when they say they want to be alone with a prisoner, if you know what I mean. * Leaving important keys dangling from an easily accessible chain. * Walking very close to prisoners. * Examining allegedly sick prisoners whilst unarmed and alone, and having left the cell door open. * Never watching prisoners locked in a room with a bed. * Not raising an alarm upon seeing something suspicious, especially the corpse of another guard. * Particularly in stealth-based video games, staring at the wall or otherwise ignoring key entry and exit points. * Ignoring the fact that Joe just put that box in the storage closet. * Blurting out the password to the door they're supposed to be guarding. * Not properly searching prisoners before throwing them into the cell. * Falling asleep. * Drinking on Duty. * Ogling the centerfold in the latest issue of Hot Babes instead of paying attention to what's going on around them. * Not noticing that the other guards seem to be disappearing. * Carrying or storing weapons in a prison, in such a way that they are easily stolen by the escaping prisoners (prison guards being heavily armed makes sense, but not in a way that allows the prisoners to acquire these weapons). * Talking too freely with prisoners. * Allowing the prisoner/captive to go to the bathroom or relieve him/herself unguarded, especially when the bathroom contains possible alternate exits. * Never learning that it's NOT a good idea to fight the hero/villain. Especially after he/she just left a mountain of their corpses in his/her wake. * Not doing an ID check for R-rated movies. * Releasing somebody who claims (often without any evidence) to be on a mission for a powerful person who will punish the guard if he's late. * Dropping Full Alert Mode because the hero (who two minutes ago ran across the room in a massive firefight with everybody) hasn't been seen for two minutes. * And he keeps doing this. * When a security camera stops working, ignoring it instead of sounding the alarm, or at the very least getting a maintenance team onto it ASAP with accompanying guards. * Never questioning or getting confirmation about that mysterious "surprise inspection". The trope name is a pun on the film The Gods Must Be Crazy. See also Conspicuously Selective Perception for the stealth game variant. Examples of The Guards Must Be Crazy include:
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