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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.

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  • Healing Domain
  • Healing domain
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  • Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
  • Granted Power: You cast healing spells at +1 caster level. 1. * Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 2. * Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). 3. * Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 4. * Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). 5. * Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. 6. * Heal: Cures 10 points/level of damage, all diseases and mental conditions. 7. * Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). 8. * Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. 9. * Heal, Mass: As heal, but with several subjects.
  • The Healing domain is a deity domain that grants divine spellcasters healing spell powers. Their healing spells increase in potency.
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abstract
  • Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
  • Granted Power: You cast healing spells at +1 caster level. 1. * Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 2. * Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). 3. * Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 4. * Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). 5. * Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. 6. * Heal: Cures 10 points/level of damage, all diseases and mental conditions. 7. * Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). 8. * Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. 9. * Heal, Mass: As heal, but with several subjects.
  • The Healing domain is a deity domain that grants divine spellcasters healing spell powers. Their healing spells increase in potency.
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