Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
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rdfs:label
| - Healing Domain
- Healing domain
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| - Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
- Granted Power: You cast healing spells at +1 caster level. 1.
* Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 2.
* Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). 3.
* Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 4.
* Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). 5.
* Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. 6.
* Heal: Cures 10 points/level of damage, all diseases and mental conditions. 7.
* Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). 8.
* Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. 9.
* Heal, Mass: As heal, but with several subjects.
- The Healing domain is a deity domain that grants divine spellcasters healing spell powers. Their healing spells increase in potency.
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abstract
| - Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
- Granted Power: You cast healing spells at +1 caster level. 1.
* Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 2.
* Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). 3.
* Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 4.
* Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). 5.
* Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. 6.
* Heal: Cures 10 points/level of damage, all diseases and mental conditions. 7.
* Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). 8.
* Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures. 9.
* Heal, Mass: As heal, but with several subjects.
- The Healing domain is a deity domain that grants divine spellcasters healing spell powers. Their healing spells increase in potency.
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