About: Plasma Weapons   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Plasma weapons are slow, short range, brutal weapons which can savage a ship's hull and eat through Graviton shields with ease. Plasma weapons are less effective against Molecular shields. Most Plasma weapons (Liberty & Rheinland military-grade) fire at 2.0 SPS; Hogosha Plasma guns fire at 4.0 SPS but sacrifice more range. Shots from Hogosha weapons move a little bit faster, and Hogosha plasma turrets in particular fire significantly faster shots than their slower counterparts. For a different style, with similar efficiency and shield damage, higher refire rates and faster projectiles, see Particle Weapons.

AttributesValues
rdf:type
rdfs:label
  • Plasma Weapons
  • Plasma weapons
rdfs:comment
  • Plasma weapons are slow, short range, brutal weapons which can savage a ship's hull and eat through Graviton shields with ease. Plasma weapons are less effective against Molecular shields. Most Plasma weapons (Liberty & Rheinland military-grade) fire at 2.0 SPS; Hogosha Plasma guns fire at 4.0 SPS but sacrifice more range. Shots from Hogosha weapons move a little bit faster, and Hogosha plasma turrets in particular fire significantly faster shots than their slower counterparts. For a different style, with similar efficiency and shield damage, higher refire rates and faster projectiles, see Particle Weapons.
  • Plasma weapons are weapons that use the energies of a star to inflict damage on enemy targets. These weapons include Phasers, Plasma Torpedoes, Plasma Turrets, and the massive Supergun. Plasma weapons are used by the Earth Empire.
  • Due to the enormous temperatures and deadly energies that Plasma Weapons generate when fired, most such weapons are prone to overheating, destabilisation and misfire. This unfortunate quality makes the weapon potentially as deadly to the wielder as it is to the target. However, the sheer power and deadliness of Plasma Weapons often outweigh the hazards that come with their use.
  • The Plasma Weapons are the most deadly & lethal weapons every established in Club Penguin Battlerina History. There are 9 different Plasma Weapons, and each weapon has a keeper. They were created in the 1200's, almost being the oldest weapons ever established in battle-history.
  • Plasma disc weapons are utilised by the Scrin, forming the chief armament of their Seeker light tanks and Devastator Warships, and even on occasion their elite Shock Trooper infantry. As their name suggests, plasma discs are disc-shaped projectiles of plasma that are normally fired in rapid succession, with a brief cool-down time before the next attack can begin. Relying on the same basic technological principles, different plasma disc weapons are capable of releasing plasma discs of varying destructive power, depending on the size of the weapon.
dcterms:subject
Sell
  • Priceless
Buy
  • Priceless
dbkwik:cnc/property/wikiPageUsesTemplate
Name
  • Plasma Weapons
Type
  • Weapons
dbkwik:cpbattlerin...iPageUsesTemplate
dbkwik:galciv/prop...iPageUsesTemplate
Quantity
  • 9(xsd:integer)
Effects
  • Ultimate Power
Source
  • Material
Owner
techShort
  • A new form of beam weapon.
techProvides
techLeadsTo
techType
techCost
  • 1000(xsd:integer)
techName
  • Plasma Weapons
techPrereq
techLong
  • Plasma is actually a different type of matter. Matter exists in four states: solid, liquid, gas. Plasma is the fourth state. But plasma weapons are not mass driver weapons, not in the way we're using them. Early attempts at creating plasma weapons would have certainly placed them into the mass driver category. Plasma, unlike lasers, have significant mass. The damage from plasma is from heat damage, not kinetic energy transferral. The funny thing about our plasma weapons is that they really are fancier lasers. The plasma is encased in an immensely powerful energy field that ensures that the plasma is transferred nearly instantly to the intended target. The laser field helps keep the plasma from behaving like a gas. The net result is that a ship hit with a plasma based weapon will first have its hull damaged or ruptured through the plasma and then by the energy field around it damaging vital internal elements of the enemy ship.
abstract
  • Plasma weapons are slow, short range, brutal weapons which can savage a ship's hull and eat through Graviton shields with ease. Plasma weapons are less effective against Molecular shields. Most Plasma weapons (Liberty & Rheinland military-grade) fire at 2.0 SPS; Hogosha Plasma guns fire at 4.0 SPS but sacrifice more range. Shots from Hogosha weapons move a little bit faster, and Hogosha plasma turrets in particular fire significantly faster shots than their slower counterparts. For a different style, with similar efficiency and shield damage, higher refire rates and faster projectiles, see Particle Weapons.
  • Plasma weapons are weapons that use the energies of a star to inflict damage on enemy targets. These weapons include Phasers, Plasma Torpedoes, Plasma Turrets, and the massive Supergun. Plasma weapons are used by the Earth Empire.
  • Due to the enormous temperatures and deadly energies that Plasma Weapons generate when fired, most such weapons are prone to overheating, destabilisation and misfire. This unfortunate quality makes the weapon potentially as deadly to the wielder as it is to the target. However, the sheer power and deadliness of Plasma Weapons often outweigh the hazards that come with their use.
  • Plasma disc weapons are utilised by the Scrin, forming the chief armament of their Seeker light tanks and Devastator Warships, and even on occasion their elite Shock Trooper infantry. As their name suggests, plasma discs are disc-shaped projectiles of plasma that are normally fired in rapid succession, with a brief cool-down time before the next attack can begin. Relying on the same basic technological principles, different plasma disc weapons are capable of releasing plasma discs of varying destructive power, depending on the size of the weapon. Plasma discs are capable of causing grievous damage, especially upon targets susceptible to their searing heat. While the discs fired by the Seeker's weapon do not inflict major damage and are in fact not a match for conventional tank cannons, the Seeker is designed as a scout vehicle and therefore a lighter weapon is required. The true potential of plasma disc weaponry is demonstrated in the Devastator Warship, a slow-moving and enormous Scrin aircraft that is able to unleash a deadly plasma disc barrage from a great distance. This assault can easily level an entire building, while massed ground units are extremely vulnerable. The Scrin's Shock Trooper 'infantry' units, already highly dangerous, have been witnessed to utilise plasma disc weapons, possibly as part of an upgrade. These weapons allow Shock Troopers to effectively engage both aircraft and ground vehicles. The precise technology behind all of these impressive weapons is still being analysed. It remains a mystery how the Scrin are able to field so many energy weapons with little need for power or indeed cooling, and how they are able to sustain such a rapid rate of fire.
  • The Plasma Weapons are the most deadly & lethal weapons every established in Club Penguin Battlerina History. There are 9 different Plasma Weapons, and each weapon has a keeper. They were created in the 1200's, almost being the oldest weapons ever established in battle-history.
is Tech of
is techLeadsTo of
is techPrereq of
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