About: Turtle Tactics I   Sponge Permalink

An Entity of Type : dbkwik:resource/cK1El9RRJN83EZ95SO0KQQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +2 and the duration is 4 rounds plus your Strength Ability Modifier. Turtle Tactics All, Conscript Gatekeeper

AttributesValues
rdf:type
rdfs:label
  • Turtle Tactics I
rdfs:comment
  • The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +2 and the duration is 4 rounds plus your Strength Ability Modifier. Turtle Tactics All, Conscript Gatekeeper
dcterms:subject
Expends
  • One use of the Defense Expertise Feat
FeatID
  • 3069(xsd:integer)
Required For
Prerequisites
Cooldown
  • 180.0
Type
dbkwik:thedepths/p...iPageUsesTemplate
Use
  • Manual
abstract
  • The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +2 and the duration is 4 rounds plus your Strength Ability Modifier. Turtle Tactics All, Conscript Gatekeeper
is Required For of
is Prerequisites of
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