About: Stick (item)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Over a third of all experience gained from completing a lap comes from retrieving the stick. If you forget to give it to the Agility trainer, you will have to complete another lap of the course to be able to give him the stick again. If you already have a stick in your inventory when you start a new lap, the Agility expert will not throw another stick.

AttributesValues
rdf:type
rdfs:label
  • Stick (item)
rdfs:comment
  • Over a third of all experience gained from completing a lap comes from retrieving the stick. If you forget to give it to the Agility trainer, you will have to complete another lap of the course to be able to give him the stick again. If you already have a stick in your inventory when you start a new lap, the Agility expert will not throw another stick.
Level
  • 1(xsd:integer)
dcterms:subject
store
  • No
low
  • 0(xsd:integer)
Examine
  • For playing fetch with.
Tradeable
  • No
Equipable
  • No
destroy
  • Drop
disassembly
  • Yes
Quest
  • No
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Category
  • default
Stackable
  • No
Name
  • Stick
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Creature of Fenkenstrain
ID
  • 4179(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2005-01-31(xsd:date)
abstract
  • Over a third of all experience gained from completing a lap comes from retrieving the stick. If you forget to give it to the Agility trainer, you will have to complete another lap of the course to be able to give him the stick again. If you already have a stick in your inventory when you start a new lap, the Agility expert will not throw another stick. Agility Trainers scattered around the course will shout insults at you if you have forgotten to pick up the stick or not handed in the stick to the agility trainer at the end. If a player takes longer then 90 seconds to pick up the stick, the stick will disappear. Once this has occurred, the only way to get a new stick is to complete the course and start a new lap.
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