About: Red Wizard of Thay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Red Wizard of Thay is a prestige class that was introduced in Mask of the Betrayer.

AttributesValues
rdfs:label
  • Red Wizard of Thay
rdfs:comment
  • Red Wizard of Thay is a prestige class that was introduced in Mask of the Betrayer.
  • The Red Wizards are the masters of Thay, the conquerors of that land's native Rashemi, and the would-be magical overlords of Faerun. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.
dcterms:subject
BAB
  • Low
dbkwik:nwn2/proper...iPageUsesTemplate
proficiencies
  • None
hit die
  • d4
high save
class skills
low save
skill pts
  • 2(xsd:integer)
abstract
  • Red Wizard of Thay is a prestige class that was introduced in Mask of the Betrayer.
  • The Red Wizards are the masters of Thay, the conquerors of that land's native Rashemi, and the would-be magical overlords of Faerun. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings. Early in their careers, would-be Red Wizards specialize in a school of magic and acquire the Tattoo Focus feat that prepares them for entry into the Red Wizards of Thay. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning, such as combat or divine magic. While it is possible for a sorcerer or a bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare. * Hit Dice: d4. * Proficiencies: Red Wizards gain no weapon, armor or shield proficiencies. * Skill Points: 2 + Int Modifier.
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