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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Attack Speed is the value used to determine whether or not an attacking unit will perform a double attack on the defending unit.

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  • Attack Speed
  • Attack speed
  • Attack Speed
  • Attack speed
  • Attack speed
  • Attack speed
  • Attack speed
  • Attack speed
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  • Attack Speed is the value used to determine whether or not an attacking unit will perform a double attack on the defending unit.
  • This article summarizes the attack speed of all weapons.
  • Attack Speed items increase the speed with which you attack. The list of all the items which provide Attack Speed can be found here
  • Azt határozza meg, hogy milyen gyorsan üt a karakter a fegyverével.
  • Attack speed is a game term used to describe the delay between attacks, measured in seconds; the reciprocal of the actual rate of attacks. Essentially, it can be considered the "cooldown" between attacks by the given weapon. It is determined by the weapon you wield and (if applicable) enchantments on said weapon.
  • Attack speed is a game term used to describe the delay between attacks, measured in seconds; the reciprocal of the actual rate of attacks. Essentially, it can be considered the "cooldown" between attacks by the given weapon. It is determined by the weapon you wield and (if applicable) enchantments on said weapon.
  • Attack speed is an offensive attribute, and affects the speed at which a player attacks with their equipped weapon. Higher attack speed will increase the damage per second (DPS). Weapons, hand slot armor , buffs, scrolls, and titles can increase attack speed.
  • Attack speed is determined by the interval between hits. Hit intervals are measured in game ticks (0.6 seconds). The lower the interval, the faster the attack speed. The attack speed can not be altered by any consumables, rather it is determined by the type of weapon being used. The tables below show the attack speeds for the respective types. The speed of all combat spells is 5 (interval: 5 ticks, 3.0 seconds), unless at long range distance, in which the speed is 4 (interval: 6 ticks, 3.6 seconds).
  • The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.
  • Attack Speed is rate of each normal melee attack made by your character. It can be increased by different weapons, armor or by using items such as Attack Speed scrolls. If you are mentally and physically exhausted your attack speed decreases. You can remove this abnormal condition by skills or potions.
  • この記事は、Attack speed を翻訳したものです。
  • thumb|left|dwarven cannonDit is de snelheid van een wapen. daggers gaan sneller dan 2h wapens. het snelste wapen is een dwarven cannon en de sloomste is een dark bow
  • The attack Speed is how long you wave to wait between each attack. The less time in between, the faster the attack. Different weapons have different speeds. You can see a major difference in the speeds of a Rune Scimitar and a Rune 2H.
  • Hyökkäysnopeus kuvaa tietyn aseen nopeutta tehdä vahinkoa. Hyökkäysnopeutta kuvataan baarilla, jossa se on keskinopea, nopea tai hidas yms.
  • Increases melee attack speed by a given percentage. Bonus Cap: +30%
  • Attack Speed bezeichnet die Angriffs Geschwindigkeit des Charakters. Diese ist von der Geschicklichkeit (DEX) abhängig. Kategorie:Begriffe
  • The attack speed of a weapon or monster determines the interval at which either a player deals auto attacks with a weapon or a monster attacks. This is a factor which is often considered by players when forming strategies in legacy combat, especially in player-killing. In EoC it is less often considered, unless attempting to maximize damage dealt to the absolute fraction of a percent (in PvM especially). The 0.6-second-long "game tick" is the basic unit of time the game's engine is built upon. All attack speeds are an integer multiple of this tick time.
  • Attack Speed, or ASPD, is how quickly you attack with auto attacks. Your current attack speed can be checked by going into the status window (Ctrl + A). Under normal circumstances, your attack speed is 0. Various weapons affect your attack speed, either negatively or positively. Heavy Armor decreases your attack speed, while Clothing and Dancer's Costume increase it. It is possible for attack speed to show up as a stat on modded costumes.
  • Melee Attack Speed is derived from the weapon's Attack Animation, which is the set of actions which a Melee weapon performs when attacking, e.g. swinging the weapon, with an animation taking up a set amount of time to complete. The listed Attack Speed for Melee weapons is a modifier that alters the speed at which said animation is executed. For instance, a Melee weapon with an Attack Speed of 1.0 runs its attack animation at its default speed, while a Melee weapon with an Attack Speed of 1.2 runs the animation 20% faster, and a weapon with 0.8 Attack Speed runs the animation at only 80% of the default speed.
  • (often shortened as AS or ASPD) is the frequency of a champion's basic attacks. They are measured and displayed as attacks per second. * Attack speed cannot be increased beyond attacks per second (or 1 attack every two fifths of a second, or seconds).
  • The attack speed of a weapon or monster determines the rate of attack of a player wielding that weapon. This is a factor which is often considered by players when forming strategies for activities such as player-killing.
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