About: Super Soldiers (TDM)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

While in game room, players are able to select various cards by placing them in the different bags they have. Players can see other opponents' Wave level (it switches back and forth with rank class), but cannot see their class cards. Once in-game, soldiers will have the same amount of health points as they would in a Wave Mode match and it's all down to facing each other heads-on. There is no in-match experience points, both team will level up after a period of time automatically, meaning no players can gain advantage over others with more kills.

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  • Super Soldiers (TDM)
rdfs:comment
  • While in game room, players are able to select various cards by placing them in the different bags they have. Players can see other opponents' Wave level (it switches back and forth with rank class), but cannot see their class cards. Once in-game, soldiers will have the same amount of health points as they would in a Wave Mode match and it's all down to facing each other heads-on. There is no in-match experience points, both team will level up after a period of time automatically, meaning no players can gain advantage over others with more kills.
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dbkwik:crossfirefp...iPageUsesTemplate
abstract
  • While in game room, players are able to select various cards by placing them in the different bags they have. Players can see other opponents' Wave level (it switches back and forth with rank class), but cannot see their class cards. Once in-game, soldiers will have the same amount of health points as they would in a Wave Mode match and it's all down to facing each other heads-on. There is no in-match experience points, both team will level up after a period of time automatically, meaning no players can gain advantage over others with more kills. Once a soldier reaches level 5, they can start using any of their classes active skills. Unlike in Wave Mode, leveling up will only refill players some HPs instead of a full refill to balance gameplay.
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