abstract
| - It is mainly used to represent a possibility to counter the logic of the Witch's Side, but can also be used against humans as well. Statements said in the Blue Truth must continue to abide by the Red Truth and can be assumed to be true, unless they are directly refuted by the Red Truth, or the Golden Truth. The Blue Truth must be used in a manner that advances the user's overall theory, rather than simply fishing for more information; for Battler, any assertion he makes in blue must directly deny the influence of the supernatural in the events of Rokkenjima. Since such a denial, if accepted as true, weakens the Golden Witch, this forces her to shoot down blue statements with Red Truth, rather than declining to answer as in the second and third games. The Witch side may delay until the end of the game to challenge Blue Truths; after all, only one puzzle unsolved by any explanation other than magic is enough to sustain the Illusion of the Witch, but one carelessly phrased Red Truth can eliminate the possibility of magic from all of them. One effective denial isn't fatal, but unchallenged denial of magic in all the mysteries becomes a categorical denial of Witches. The use of the Blue Truth can be analogous to a shot-gun in contrast to the Red Truth, which would be akin to a single-shot handgun. To counter the Red Truth, Battler previously attempted to defeat Beatrice by introducing theories she could not repeat in Red; following the gun metaphor, his approach forced him to fire once and reload every time he missed. The Blue Truth enables him to attack Beatrice with multiple possibilities at once, like the scattering effect of an exploding shot-gun shell. Though most of the projectiles may miss, there is still the possibility that at least one shot will hit the target. Blue Truth can be used by both humans and witches.
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