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Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. For a list of all spells which are of the school of Abjuration, see: .

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  • Abjuration
  • Abjuration
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  • Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. For a list of all spells which are of the school of Abjuration, see: .
  • The Academae, the premiere magical college of the Varisian city of Korvosa, holds an annual event called the Breaching Festival. In it, participants are challenged to bypass or defeat the protective magics of the building which houses the school of abjuration. For a list of known abjurers, please see the .
  • The abjuration school of magic encompassed protective spells. They created physical or magical barriers, negated magical or physical abilities, harmed trespassers, or even banished the subject of the spell to another plane of existence. The abjuration school had no subschools. A wizard who specialized in abjuration was known as an abjurer. Some abjuration spells included dispel magic and resist energy.
  • User can cast spells which can grant protection of various kinds, prevent other beings from entering an area, force armor, purification and force fields.
  • abjuration n abjuration Categoria:Interlingua Categoria:Anglese
  • Spells from the abjuration spell school shield the caster from magical and physical attacks. Prohibited school: conjuration Prohibited to: no one Specializing in this school brings the notable (in multiplayer) consequence of being unable to use raise dead and resurrection scrolls.
  • Abjuration is the study of protective magic and one of the most important schools for a young mage to study. The most generalized abjuration spell is the mana shield, a spell that transmutes raw mana into a barrier that protects the caster from attacks. Properly executed, this spell can protect the mage against even the most formidable of attacks - but the mana shield is very difficult for a novice to master. It often takes a mage months of practice to even conjure a simple mana shield, and thus, more basic alternatives exist. Back to The Schools of Arcane Magic
  • Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4. See Also:
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  • Use spells that provide protection and healing.
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  • Power/Ability to:
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  • Abjuration
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  • 280(xsd:integer)
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  • Sora using Cure to heal himself and his party.
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  • 350(xsd:integer)
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  • Abjuration
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  • * Disassociation with another
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  • darkgoldenrod
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  • * Abjuring
User
  • * Alcide Herveaux, to Debbie Pelt
abstract
  • Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. For a list of all spells which are of the school of Abjuration, see: .
  • Abjuration is the study of protective magic and one of the most important schools for a young mage to study. The most generalized abjuration spell is the mana shield, a spell that transmutes raw mana into a barrier that protects the caster from attacks. Properly executed, this spell can protect the mage against even the most formidable of attacks - but the mana shield is very difficult for a novice to master. It often takes a mage months of practice to even conjure a simple mana shield, and thus, more basic alternatives exist. A series of elemental armor spells were invented to aid the traveling mage in the unfortunate case that he or she might be attacked. These spells require far less raw energy to cast then a mana shield and are more easily maintained over time, but lack the raw potency of the mana shield. Rather than stopping an attack completely, a frost armor spell might simply decrease the effectiveness of the assault. The more advanced armor spells grant other benefits - for example, the potent mage armor spell actually assists the caster in regaining magical power more easily. Practitioners of the arcane arts are often ambitious, and we frequently find ourselves in situations where magic may slip just slightly beyond our control. It is for this reason that the ward spells exist. Ward spells are quick, potent incantations to protect the caster against a form of elemental damage - damage which is often caused by the caster attempting one of the other schools of magic. This is why studying abjuration early is so imperative. One of the most renowned practitioners of Abjuration magic is Prince Kael'thas Sunstrider. While the prince is quite formidable in all schools of magic, Kael'thas has created a variation of Mana Shield that is practically unsurpassed in among the residents of Dalaran. Also notable is the Arcanist Doan, who has perfected a spell that combines Evocation and Abjuration to shield himself for a short time while preparing a powerful area-of-effect spell. This Detonate spell provides Doan with a degree of near invulnerability for a precious few seconds, but few mages have the capacity to cast it safely. Back to The Schools of Arcane Magic
  • The Academae, the premiere magical college of the Varisian city of Korvosa, holds an annual event called the Breaching Festival. In it, participants are challenged to bypass or defeat the protective magics of the building which houses the school of abjuration. For a list of known abjurers, please see the .
  • The abjuration school of magic encompassed protective spells. They created physical or magical barriers, negated magical or physical abilities, harmed trespassers, or even banished the subject of the spell to another plane of existence. The abjuration school had no subschools. A wizard who specialized in abjuration was known as an abjurer. Some abjuration spells included dispel magic and resist energy.
  • User can cast spells which can grant protection of various kinds, prevent other beings from entering an area, force armor, purification and force fields.
  • Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4. If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell. See Also:
  • abjuration n abjuration Categoria:Interlingua Categoria:Anglese
  • Spells from the abjuration spell school shield the caster from magical and physical attacks. Prohibited school: conjuration Prohibited to: no one Specializing in this school brings the notable (in multiplayer) consequence of being unable to use raise dead and resurrection scrolls.
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