The Sniper Rifle is a weapon in the Team Fortress games. It fires a perfectly accurate bullet. However, in order to do a the maximum amount of damage, the gun must be charged for about four seconds. In addition, the gun has a laser that comes out of it while charging. The gun cannot be charged while running, nor can it be fired while in the air. While charging, the user's speed is significantly reduced. It is only used by the Sniper. It is the only weapon in the game that can get headshots. Headshots do double damage and will gib an enemy if the shot kills him.
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| - The Sniper Rifle is a weapon in the Team Fortress games. It fires a perfectly accurate bullet. However, in order to do a the maximum amount of damage, the gun must be charged for about four seconds. In addition, the gun has a laser that comes out of it while charging. The gun cannot be charged while running, nor can it be fired while in the air. While charging, the user's speed is significantly reduced. It is only used by the Sniper. It is the only weapon in the game that can get headshots. Headshots do double damage and will gib an enemy if the shot kills him.
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Damage
| - Light to Instant Kill varying on charging of shot
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abstract
| - The Sniper Rifle is a weapon in the Team Fortress games. It fires a perfectly accurate bullet. However, in order to do a the maximum amount of damage, the gun must be charged for about four seconds. In addition, the gun has a laser that comes out of it while charging. The gun cannot be charged while running, nor can it be fired while in the air. While charging, the user's speed is significantly reduced. It is only used by the Sniper. It is the only weapon in the game that can get headshots. Headshots do double damage and will gib an enemy if the shot kills him. If an enemy is hit in the legs, the shot will do half-damage, but the victim's speed will be reduced by half. This can be healed by a Medic's Bioweapon or by picking up a Medkit. The zoom mechanism depends on the game; in QWTF and ETF, the "+autozoom" command, which will zoom in the gun as soon as the user begins charging, will activate the scope. In TFC, the scope can be zoomed in at anytime by hitting the alternate fire key. This weapon can be used to perform a Sniper Jump.
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