About: Airship (term)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Exactly how the player controls the airship has varied. In the games up to and including Final Fantasy V, the player could fly the airship in only four directions, except for the Nintendo DS release of Final Fantasy IV, which allowed piloting in eight directions. In Final Fantasy VI up to Final Fantasy IX, the player could fly the airship in three dimensions, and could turn, bank, dive and climb in any direction they wished. In Final Fantasy X and up to Final Fantasy XII, the player could not manually control their airship—while aboard they are shown a map and input a destination, and are immediately transported there. In Final Fantasy XV the player can again control a flying vehicle directly.

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  • Airship (term)
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  • Exactly how the player controls the airship has varied. In the games up to and including Final Fantasy V, the player could fly the airship in only four directions, except for the Nintendo DS release of Final Fantasy IV, which allowed piloting in eight directions. In Final Fantasy VI up to Final Fantasy IX, the player could fly the airship in three dimensions, and could turn, bank, dive and climb in any direction they wished. In Final Fantasy X and up to Final Fantasy XII, the player could not manually control their airship—while aboard they are shown a map and input a destination, and are immediately transported there. In Final Fantasy XV the player can again control a flying vehicle directly.
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dbkwik:finalfantas...iPageUsesTemplate
abstract
  • Exactly how the player controls the airship has varied. In the games up to and including Final Fantasy V, the player could fly the airship in only four directions, except for the Nintendo DS release of Final Fantasy IV, which allowed piloting in eight directions. In Final Fantasy VI up to Final Fantasy IX, the player could fly the airship in three dimensions, and could turn, bank, dive and climb in any direction they wished. In Final Fantasy X and up to Final Fantasy XII, the player could not manually control their airship—while aboard they are shown a map and input a destination, and are immediately transported there. In Final Fantasy XV the player can again control a flying vehicle directly. In the first two titles, airships did not include any facilities, and were simply a way for the player to travel around more quickly. Beginning with Final Fantasy III, airships frequently feature shops, save points, and some sort of bed or healing service. The airships in Final Fantasy VI have gambling tables for roulette and craps, though they cannot be used by the player. Beginning with Final Fantasy VI, the playable characters not in the current party can often be found wandering the airship awaiting their turn to join. Often, a character named Cid is in charge of the airship, such as Cid Highwind and the Highwind in Final Fantasy VII, or Cid Pollendina and the Enterprise in Final Fantasy IV, among others. If Cid actually manufactures the airship, or if he simply owns it, varies. Besides the game's Cid, airships are often built by ancient civilizations and must be resurrected by the player, as was the case in the original Final Fantasy, Final Fantasy V, Final Fantasy VIII and Final Fantasy X. Some airships can be used as a means of transit beyond flight. The airship from Final Fantasy V cannot only fly, but can also be used on the surface of the water like a normal boat, and can even double as a submersible should it be required. The Ragnarok and the Lunar Whale are capable of space travel. The Enterprise in Final Fantasy IV is given a special attachment that allows it to pick up and carry the hovercraft. In Final Fantasy VII, chocobos can be transported in the airship, and the player can board and then exit the Highwind riding one. In some games, flying monsters can attack the airship and battles can occur on the main deck. The first instance of this was in Final Fantasy III; enemies could attack the party on-deck on several continents. Most games since then have featured some fights taking place aboard airships. In Final Fantasy IV, Cecil must fight the monsters that attack the Red Wings on the deck of an airship. In Final Fantasy VIII, Propagators are fought inside the Ragnarok and not on its main deck as in most other games, while in Final Fantasy XII and Revenant Wings, battles are fought inside and outside of airships. Final Fantasy VI, VII, and X feature full boss battles on the main deck. Airship fuel is often not mentioned, but when it is addressed the power sources are as varied as the crafts themselves; the Lunar Whale is powered by Crystals, the Highwind is powered by Mako, and in Final Fantasy IX all airships are powered by Mist save for Regent Cid's Hilda Garde series. Airships in Final Fantasy XII are generally powered by skystones, but also by manufacted nethicite, the difference being that skystones do not function when flying over Jagd, while nethicite-powered airships suffer no such drawback.
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