Air dodging is not present in Super Smash Flash and was first introduced in SSF2. It functions similar to how it works in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, however, as of v0.8a, characters can't air dodge out of hitstun nor tumbling which makes air dodging a little more situational.
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| - Air dodging is not present in Super Smash Flash and was first introduced in SSF2. It functions similar to how it works in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, however, as of v0.8a, characters can't air dodge out of hitstun nor tumbling which makes air dodging a little more situational.
- In Melee, an air dodge is performed by fully pressing L or R while in the air. Air dodging cannot be done if the character is tumbling or reeling. The air dodge halts the character's momentum, either leaving him or her hovering if the Control Stick is not tilted or giving the character a small boost in the direction of the Control Stick. This boost can aid one's recovery, though most air dodging characters cannot sweet spot the ledge, and most up Bs outreach the air dodge. Air dodging into the ground is known as wavelanding, which is the primary component of the wavedash.
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| - Air dodging is not present in Super Smash Flash and was first introduced in SSF2. It functions similar to how it works in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, however, as of v0.8a, characters can't air dodge out of hitstun nor tumbling which makes air dodging a little more situational.
- In Melee, an air dodge is performed by fully pressing L or R while in the air. Air dodging cannot be done if the character is tumbling or reeling. The air dodge halts the character's momentum, either leaving him or her hovering if the Control Stick is not tilted or giving the character a small boost in the direction of the Control Stick. This boost can aid one's recovery, though most air dodging characters cannot sweet spot the ledge, and most up Bs outreach the air dodge. During the air dodge, the character cannot be hit by attacks, but then enters a helpless state and falls to the ground. However, unlike being helpless from an up-b move, Link, Young Link, and Samus can still air grab after air dodging. Air dodging into the ground is known as wavelanding, which is the primary component of the wavedash.
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