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Upgrades
| - right Hazard Removal Package
* Equips the squad with a minesweeper tool, increasing its mine-detection range.
* Cost:
* Enables Wire Cutters ability
- right Flammenwerfer 35 Flamethrower
* Equips the squad with a flamethrower, good vs buildings and infantry.
* Cost:
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num men
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num products
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dbkwik:companyofhe...iPageUsesTemplate
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Speed
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Produces
| - right Bunker
* Defensive position providing for infantry units.
* Costs:
* Can upgrade to MG Emplacement, Healing Station or Reinforcement Point for .
- right Infanterie Kompanie
* Produces Grenadiers, Mortar Team and Sniper.
* Cost: ,
- right Heavy Panzer Korps
* Produces Sturmpanzer IV, Panther, Panzerwerfer.
* Requires: Battle Phase 3
* Cost: ,
- right Pak 43 Emplacement
* A powerful anti-tank emplacement with long range attack.
* Doctrinal ability
* Cost: ,
- right Leichte Mechanized Kompanie
* Produces Panzergrenadiers, Half-track, Scout Car, Pak 40Anti-tank Gun.
* Requires: Battle Phase 1
* Cost: ,
- right Fuel Cache
* Secures a friendly Strategic Point and increases resource production in that sector.
* Cost:
* Generates: p/m
- right Barbed Wire
* Obstacle, impassable to Infantry.
* Cost: Free
- right leFH 18 Artillery
* A heavy artillery emplacement with a long range attack.
* Doctrinal ability
* Cost: etc etc
- right Teller Mines
* Buried bomb that explodes when enemy vehicles drive over them.
* Cost:
- right Sand Bags
* Provides for infantry units.
* Cost: Free
- Doctrinal Production
- right Trench
* Defensive position providing for infantry units.
* Doctrinal ability
* Costs: Free
- Basic Structures
- right Munitions Cache
* Secures a friendly Strategic Point and increases resource production in that sector.
* Cost:
* Generates: p/m
- right S-Mine Field
* Field of buried bombs that explode when enemy units walk/drive over them.
* Cost:
- right Support Armor Korps
* Produces StuG III, Ostwind, Panzer IV.
* Requires: Battle Phase 2
* Cost: ,
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Weapon
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Role
| - Multi-purpose repair and construction infantry
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Caption
| - Pioneers behind sand bags
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Abilities
| - right Hull Down
* Set friendly armor in immobile Hull Down position, increasing defenses and damage.
* Doctrinal ability
* Cost: Free
- right Sprint
* Increases movement speed for a short period of time.
* Doctrinal ability
* Cost:
- right Field First Aid
* Heal target friendly squad.
* Requires: Veteran 1
* Cost:
- Doctrinal Abilities
- right Wire Cutters
* Destroys a piece of barbed wire.
* Requires: Hazard Removal Package
* Cost: Free
- right Repair
* Repairs a unit or building up to 100% health.
* Cost: Free
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