It is said during a great conflict known as the War of the Magi, the greatest of spellcasters came together and forged two powerful weapons out of raw essence of magic, psionics, and life. One was a tremendous beast whose power was unmatched, and the other was a living sword which transformed strong spirits into a powerful blade. This was the former. Atma weapon is native to the astral plane, but is not effected by banishment while on the material plane. It speaks Abyssal, Celestial, Common, Draconic, and Infernal, stands 60 feet long, and weighs nearly 100 tons.
Attributes | Values |
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rdfs:label
| - Atma Weapon (3.5e Monster)
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rdfs:comment
| - It is said during a great conflict known as the War of the Magi, the greatest of spellcasters came together and forged two powerful weapons out of raw essence of magic, psionics, and life. One was a tremendous beast whose power was unmatched, and the other was a living sword which transformed strong spirits into a powerful blade. This was the former. Atma weapon is native to the astral plane, but is not effected by banishment while on the material plane. It speaks Abyssal, Celestial, Common, Draconic, and Infernal, stands 60 feet long, and weighs nearly 100 tons.
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dcterms:subject
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author name
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full at
| - Bite melee +53 and Two Claws melee +51 and Tail Slap melee +51
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Will
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Fort
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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Monster
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sq
| - Blindsense 60 ft., Damage Reduction 40/epic, Exceptional Sight, Immune to Fear, Magic Lifeforce, Quick Cast, Regeneration 40, Spell Eater, SR 40
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env
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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date created
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Skills
| - Concentration +53, Bluff +53, Climb +56, Diplomacy +14, Intimidate +55, Knowledge Arcana +44, Knowledge History +44, Search +44, Sense Motive +46, Survival +3/+5 when following tracks, Spellcraft +46
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Speed
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Status
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org
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Type
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Align
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con
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flat
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at
| - Bite melee +53 or Claw melee +51 or Tail Slap melee +51
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Reach
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cr
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HD
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AC
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Space
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int
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HP
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SA
| - Draw Magic, Mana Breath, Spellcasting, Tail Sweep
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ref
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Size
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abstract
| - It is said during a great conflict known as the War of the Magi, the greatest of spellcasters came together and forged two powerful weapons out of raw essence of magic, psionics, and life. One was a tremendous beast whose power was unmatched, and the other was a living sword which transformed strong spirits into a powerful blade. This was the former. A living bio-weapon of a long-lost time, its original purpose has become unclear. What is known is that the atma weapon is impossible to kill for good, for it seems the universe itself demands its presence. Fortunately there is only one atma weapon ever in existance, and even when alive their presence is rarely known until the next adventurer digs it up by accident, for it is by some strange quirk in their nature that the atma weapon is an obsessive guardian. Atma weapon will roam the land searching for a place or treasure of great magical power, and upon finding it it will make a lair and guard its treasures with great fierceness. Some nations have, with various success, been able to use the atma weapon as the ultimate safe deposit box for rare and exotic magical items, assuming they can forge a deal to have their property eventually returned. The atma weapon is only interested in magical items, often artifacts, and an important or expensive mundane item has less worth to it than a simple but magically charged mage's toy. Atma weapon is native to the astral plane, but is not effected by banishment while on the material plane. It speaks Abyssal, Celestial, Common, Draconic, and Infernal, stands 60 feet long, and weighs nearly 100 tons.
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