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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Companion

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  • Companion
  • Companion
  • Companion
  • Companion
  • Companion
  • Companion
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  • Companion
  • A companion is the term used to refer to a missionary’s partner. Missionaries work in teams known as companionships. Normally, a companionship has only two people, but can occasionally have three as the need arises. Missionary companionships typically last 3 to 4 months, but the time frame can vary widely. A companionship usually changes when one or both missionaries are transferred out of their missionary area. Companionships are the base of missionary organization, with several companionships serving in a district.
  • Companion is the eighteenth episode of The Young Knight season one.
  • Companions or followers are the allies of player characters who accompany and aid them during their adventures. Their equivalent in Fallout Tactics are called recruits.
  • Companions are servant imps summoned by their Warlock masters. Some imps train all of their lives before the first summoning, the bonding with the warlock. If an imp is of 9th Circle at the time of the bonding, they are guaranteed to be summoned by a powerful warlock. Hctib Elttil was Richard's companion.
  • Companions are monsters or NPCs that follow the player character and can be issued various commands (albeit from a short fixed list). Animal companions are normally referred to as pets, while monsters created using Necromancy are acknowledged as the PC's slaves.
  • The Companion is the Greek unique Heavy Cavalry of the Classical Age, replacing the regular Cataphract. Although they share the same stats as normal Cataphracts, Companion cavalry have one advantage - they are as fast as the Light Horse, meaning that in many situations, Companion cavalry are vastly more effective at delivering charges and can function as a rapid response unit.
  • Companions are a feature in Guild Wars 2. Companions will have customization similar to the Heroes of the original Guild Wars game series. Players will be allowed to bring a single companion with them, who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion. However, Arenanet did say that they would be scrapping the companion scheme as with 8 players, each with their own companion, the gameplay gets very clustered. They considered the companion to not add much to the overall gameplay. There will no longer be any use of Heroes/Companions, besides that of pets and minions.
  • Companions also seem to have a deep connection to the Star-Eyed Goddess, much like the Firecats have a connection to Vkandis. A Companion list is available.
  • Companions resemble floating, glass balls. You could say they are a Second Edener's good conscience. The companions remind the Second Edeners to cool down,stay calm,listen to Abraham, and even have funny conversations.
  • Companion is the name the Taelons gave themselves when they arrived on Earth. They meant to say they were companions to Humanity. In common parlance, "Taelon" and "Companion" were interchangeable terms. Within Taelon society, "Companion" specifically referred to those individuals appointed by the Synod to serve as the ambassador to a particular region of Earth. Large geographic areas that corresponded to individual countries, such as America or Australia, were given dedicated Companions, while smaller regions with many countries, such as Europe, were given overarching Companions. The United Nations also had a dedicated Companion, although for the first three years of the Companions' presence on Earth, this position was held by the same Taelon who served as the American Companion.
  • Companion is a Hunting Demon Hunter skill in Diablo III.
  • Companions are associates that can join the player's party in the course of a campaign. Throughout the storylines, decisions that the character makes when interacting with them or others will affect how much Influence the player has with his companions. Having a higher influence with different companions can open up side quests or make more options available in conversations.
  • Door de jaren heen heeft de Doctor talrijke companions (Nederlands: metgezellen) verworven tijdens zijn reizen door tijd en ruimte. Sommige hebben waarschijnlijk jaren met hem gereisd, terwijl anderen maar een paar dagen bij hem waren. Hoewel de companions van over het hele universum kwamen, waren de meeste vrouwelijke mensen van de planeet Aarde, voornamelijk uit de twintigste en de eenentwintigste eeuw. De eerste companion van de Doctor was Susan Foreman, een kleinkind van de Doctor en ook afkomstig van Gallifrey. Het was niet bekend of Susan ook echt een Time Lady was of dat de een 'gewone' inwoner was van Gallifrey. De enige persoon waarvan het zeker was dat het een Time Lord was, was Romana (in dit geval dus een Time Lady). Niet alle companions van de Doctor waren humanoïde of kwamen
  • Companions (a.k.a. small pets, non-combat pets, mini-pets, or vanity pets) are small pets (or inanimate objects such as balloons) that follow your player character around, and are mainly for show. Unlike battle pets introduced with Mists of Pandaria, which they are often confused with, Companions cannot enter into pet battles. You can only have one companion out at a time, and summoning another one replaces the one that's already out. Companions do not stealth. If your character uses stealth, your companion will reveal your presence in PvP.
  • thumb|Der Companion Die Companion sind eine nicht körperliche, intelligente Spezies, die nicht altern. Companions sind Wolken aus ionisiertem Wasserstoff mit elektrischen Impulsen. Sie sind in der Lage, einige Krankheiten zu heilen, andere Lebensformen zu verjüngen und auch ihren Körper zu übernehmen. Das dadurch neu entstehende Wesen besitzt dann die Erinnerungen und Gefühle beider Lebensformen, wobei wohl der Companion dominiert, und hat keinerlei Beschwerden. Allerdings altert dieses Wesen. Die Companion bekommen ihren Namen von Zefram Cochrane. (TOS: )
  • Although the Doctor has run up an impressive tally of companions over the years, it is worth mentioning here all the potential companions who didn't quite make it and were treated to death for their troubles. It is also worth considering the tale of Pete who unfortunately stepped on a butterfly at the beginning of Thin Ice and subsequently erased himself from existence, canon and the first three episodes of Series 10. See the Companions category for more.
  • De kunde programmeras i övervakningen av forskningen bland annat och deras program var komplex nog att de kunde ge en känslomässig respons. Deras holografiska formen beräknades av ett podium, och fastställdes i den omgivande struktur som innebar att dessa hologram inte var utformade för portabilitet i åtanke. Trots detta är fallet, var en Companion kunde manifestera utanför podiet i laboratoriet.
  • They were able to be programmed in the oversight of research, among other things, and their programming was complex enough that they were able to give an emotional response. Their holographic form was projected by a dais and were fixed into the surrounding structure which meant that these holograms were not designed for portability in mind. Despite this being the case, a Companion was able to manifest beyond the dais in the laboratory.
  • Because the term was a shortening of the expression "travelling companion", most companions did in fact voyage with him in the TARDIS. Depending on the situation, other words were used to describe the same relationship — most frequently, "assistant". However, it was unusual to hear the Doctor call his friends by either word. Different incarnations had different preferences. The Third Doctor, perhaps owing to his unique situation of exile, most frequently used the term "assistant". (TV: The Ambassadors of Death, Terror of the Autons) On the other hand, when the Eighth Doctor was forced to define the word companion, he eschewed the term assistant in favour of friend. (AUDIO: Situation Vacant)
  • right Towarzysze (lub nie-bojowe zwierzaki, zwierzaki kosmetyczne, zwierzaki bitewne, mini-zwierzaki lub małe zwierzaki) to małe stworzenia (lub mechaniczne repliki takowych), które podążają za postacią gracza. Wiele z nich posiada charakterystyczne zachowanie. Towarzysze nie wpływają w żaden sposób na walkę i generalnie nie dostarczają graczowi żadnych bonusów. Można je obejrzeć i przyzwać poprzez panel Dziennika Zwierzaków. Według stanu na aktualizację 5.3.0 w grze występowało 580 unikalnych zwierzaków.
  • A Companion is a character who accompanies the playable character -- the Warden in Dragon Age: Origins, the Warden-Commander in Dragon Age: Origins - Awakening, Hawke in Dragon Age II, Legends Hero in Dragon Age Legends and the Inquisitor in Dragon Age: Inquisition. Companions have their own opinions and objectives and may ask for the player's help on quests of their own. Only three companions at a time can travel with the player, but a full party does not prevent the player from recruiting further companions. Once recruited, any companions not chosen to join the party will wait at the camp.
  • The indexes presented here are intended to facilitate easier reference between the novels and the Companion. An example of how I might use this index: I am reading Part One, Chapter I of The Game of Kings. I look up several English, French and Latin quotations in the Companion, as well as entries for Attila and Torquemada. But when I consult the index, I realize that I have read past references to Midas and to syphilis without realizing that the Companion has relevant entries. Now I can check these Companion entries as well. (Of course, these indexes are probably useful only if you own the Companion.)
  • The Companion was a nonhumanoid lifeform native to a planetoid in the Gamma Canaris region. Composed chiefly of ionized hydrogen and electricity, it appeared as a gaseous, vaguely sparkling cloud of yellow, orange, and red. Kirk next instructed Spock to modify the universal translator so that communication might be possible. Although it could now understand the Humans, attempts to persuade it to release them met with resistance. It wanted Cochrane to remain alive, and it believed he needed other Humans for that. The Companion demonstrated a panoply of abilities, including:
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  • 2267(xsd:integer)
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  • The Companion
  • The Companion having merged with Nancy Hedford
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  • Physical
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