Firstly, we are expanding the prayers available in the game. These prayers are primarily intended for wilderness use and should add a new dimension to how you choose to use your precious prayer points. Obviously, this will mean you will see a few new head icons in the game so be prepared to see something new hovering over your latest wildy opponent.
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| - Update:Behind the Scenes - September (2005)
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| - Firstly, we are expanding the prayers available in the game. These prayers are primarily intended for wilderness use and should add a new dimension to how you choose to use your precious prayer points. Obviously, this will mean you will see a few new head icons in the game so be prepared to see something new hovering over your latest wildy opponent.
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| - Firstly, we are expanding the prayers available in the game. These prayers are primarily intended for wilderness use and should add a new dimension to how you choose to use your precious prayer points. Obviously, this will mean you will see a few new head icons in the game so be prepared to see something new hovering over your latest wildy opponent. It was 27th August 2002 when we released the first part of the West Ardougne campaign (plague city). The storyline has moved from strength to strength over the last 3 years, and finally (if we are lucky) we might just understand the true reason for the occupation of West Ardougne, with the release of the appropriately named "Mournings end part 2". A quest which also introduces one of the toughest puzzles ever introduced to RuneScape and brings forth another addition to an existing skill - one which we know you have been eagerly awaiting. Later this month we will also be publishing the first of our new look letters pages. We have received some amazing questions so far, ranging from questions to the KBD (The far left head seems especially popular) to questions for the new milking cow. As previously mentioned, some of the best questions will be added to the game. Also this month we will be adding the long awaited "cook-x". This will mean you can cook your entire inventory at once, in the same way as "smith-x" or "fletch-x" work. This change will also be accompanied by some cooking rebalances; no food will be made less effective than before, but some food types (particularly the more complicated ones) will receive an XP and HP boost to make them more worth producing. This month we have also been looking at various ways to speed up moving around the world map the main concept being turned into an agility update. This update will allow you to use your agility to get around the map quicker by using a series of agility shortcuts. Bob the cat has also had a makeover this month. Unferth (his pet human) has been very distressed as Bob has been behaving odder than normal. and wandering further and further away from home. What's up with Bob? Has his heart finally got the better of him? Why is the wise old man leaving bowls of milk out for him? Why hasnt he been sold for death runes yet? Why has he been hanging around the shantay pass? We will also be updating some of the older sections of the map graphically as we have already done with Lumbridge. This time we will be updating what we lovingly call "Thurgos Penninsula" (thats the point of land under Port Sarim where the dwarf lives) and its surroundings, so make sure you take a trip down there later in the month, to see some of the work that has gone on down there.
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