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  • Taborea ist eine durchgängig persistente Welt, die sich auch bis unter die Erdoberfläche erstreckt. Daneben gibt es aber auch instanzierte Dungeons, in die sich Abenteurergruppen zur Erfüllung besonderer Aufträge oder auch aus reinem Entdeckerdrang hineinbegeben. Einmal die Instanz betreten, ist die Gruppe bei der Bewältigung der Gegner ganz auf sich gestellt. Gerade an den dunkelsten Orten hausen hochgefährliche Anführer und Boss-Monster. Spätestens hier entscheidet sich, ob die Quest-Party taktisch klug zusammengesetzt ist und in ihrer Aufgabenverteilung harmoniert. Vorsicht ist besonders dann angebracht, wenn anstatt einer Stufe bei einem Gegner ein kleines Krönchen angezeigt wird. So manch einer blieb im Kampf gegen so markierte Bossmonster schon unter der Erde zurück.
  • Dungeon is a general fantasy term for an underground adventuring area that has been conflated in World of Warcraft to mean almost any instance. From the official World of Warcraft website: Source: See also: * Instance guide * Instances by level * Raid * Elite area
  • Dungeon is a room in Dark Torvus from Metroid Prime 2: Echoes. It serves as an entry point to the underground part of Dark Torvus Bog. Two Dark Grenchlers patrol the floor. Underneath is a large section filled with dark water that hides a Sky Temple Key. The Aetherian version of this room is Catacombs.
  • File:Quake1.gif <default>Dungeon</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] Dungeon is a Single Player level in Q2. This level has the same geometry as Treasure Cave, though placement of Ammo and Weapons is entirely different.
  • Dungeon is the nineteenth level in Advanced Mode in Super Monkey Ball Deluxe and the seventy-ninth level in Ultimate Mode. It consists of a maze of walls with only one path leading to the goal. There is also a ceiling on top of the maze, so you cannot see the correct path on the map.
  • Dungeons (auch:Instanzen) bestehen aus nacheinander folgenden Räumen, das heißt, wenn man die Gegner aus Raum 1 besiegt hat, kommt man in den 2. Raum. Die Monster sind meist festgelegt, deshalb gibt es auch teilweise einzigartige Monster, die nur in diesem Dungeon auftauchen.
  • After you have created your character, you will begin your Angband adventure. Symbols appearing on your screen will represent the dungeon's walls, floor, objects, features, and lurking about. In order to direct your character through his adventure, you will enter single character .
  • This is a dungeon purchased in tier one of three in the secret base. It contains the items found daily on the platform but as a rare find in the average item carrier, a pokeball. Also, pokemon will roam around with Woobat and Swoobat on odd numbered floors, and Yamask and Cofagrigus on even numbered floors, as well as purchased pokemon when secret base is upgraded to tier two of three.
  • Dungeon. 200px|thumb|Dungeon #100
  • Base cost: Wish only Maintenance cost: - Income per rank: - Base rank: - Highest rank possible: - Maximum number of items: 350 Maximum number of hirelings: - The Dungeon is a 60x80 property. The dungeon itself is around the same size as Palmia and could fit around 6 small castles in itself. The dungeon does not replace your house or act like one, but acts more like a storehouse in the fact that all you can do is redesign it and use it as storage. When you place it, the dungeon is called "." which means it has no name. On the world map, it looks like an ordinary gray cave.
  • Dungeons (engl. Verliese) sind meist unterirdische, verwinkelte, monsterüberfüllte Karten, die nur von jeweils einem Gebiet aus betretbar sind. Oftmals haben sie mehrere Stockwerke, wobei die tieferen Ebenen stärkere Monster beherrbergen. Anders jedoch als die Verliese ist die Möglichkeit des Betretens nicht levelabhängig. In einigen Dungeons findet man Erze und spezielle Kräuter, man muss sie eigentlich nur für gewisse Quests betreten. Man kann hier außerdem keine Reittiere verwenden, was eine Besonderheit der EU-Version ist.
  • Characters that are in a dungeon are not given a timer while: 1. * They are solo 2. * They are in a squad whose leader is in that dungeon Once they join a squad whose leader is not in the dungeon, or leave the squad they are in, they are given a timer. Characters who have a timer active are counted as outside of that dungeon. Therefore, if a character leaves a squad, any of their former squad members they invite will also receive a timer.
  • The dungeon is an Espionage building in Tropico 5: Espionage. When built, it allows the "Arrest" action for citizens as early as the Colonial Era.
  • Dungeons are underground Generated Structures that were added in Update 0.9.0. Dungeons are small rooms with a Monster Spawner and some Chests that contain valuable and rare Items.
  • Note: All the following tables are sortable.
  • The data entries from the follwoing shows
  • This map forms the basis of the Dungeon Quest.
  • A dungeon is an underground area within the Depths of Tyria that usually requires an associated quest to fully explore. Dungeons consist of one to five levels and share common characteristics that differ from other explorable areas in the game.
  • In The Elder Scrolls IV: Oblivion, a dungeon refers to a dark, usually underground and long-abandoned location that may house enemies ranging from rats to bandits. Dungeons can be: * Ayleid Ruins * Caves * Fort Ruins * Mines Dungeons in The Elder Scrolls V: Skyrim can be: * Caves * Mines * Dwemer Ruins * Forts * Nordic Towers * Nordic Tombs
  • A Dungeon (ダンジョン, Danjon?) is any type of adventuring location in MMO games, which is designed like a labyrinth or maze-like structure that has numerous paths, monsters, and rooms (for closed dungeons). Two main types of dungeons exist in Sword Art Online, Labyrinths (迷宮区, Meikyū-ku?) and sub-dungeons.
  • Dungeon is a general fantasy term for an underground adventuring area that has been conflated in World of Warcraft to mean almost any instance, but tends to refer to 5-man instances as opposed to raid instances. From the old official World of Warcraft website:
  • A Dungeon nem összekeverendő az Instance-val ,mivel a Dungeon-ok csak 5 fősek ,elvileg nem tartalmznak bossokat.Gyakorlatilag a bossok 61-62 ,71-72 ,81-82(stb)-es szintű mobok ,amiket könnyű felismerni ,mert eltérő a körülötte lévő trashektől.4 Dungeonban vannak igazi bossok. Mégpedig Auchindounban ,ami [[Terthumbthumbokkar Forest]]ben található.
  • Dungeons are usually accessed from the world map, but in some cases, they are accessed via other, smaller dungeons, either by passageways or warp devices, or in some rarer cases, the player is taken to a dungeon due to a plot event. The final dungeon is the area where the final boss resides. Most games also feature secret, optional dungeons, that either hold precious treasure or incredibly strong superbosses.
  • Tässä on lista erilaisista dungeoneista, niiden päälliköistä ja palkinnoista: * Incarnam Dungeon: Snoowolf Flud * Field Dungeon: famished sunflower Ei palkintoa * Gobball Dungeon: Royal Gobbal Bow Meow * Tofu Dungeon: Batofu Ei palkintoa * Royal Tofu House: Royal Tofu Ei palkintoa * Koolich Dungeon: Koolich koolich-setin osa ja Mount Taming -taika jos tarvittavat resurssit * Pandikazes lair: Pandora Master ei palkintoa * Bulb Cavern :Bulbig Soul capture -taika * Skeleton Dungeon: Ei päällikköä Summoning of Chaferfu -taika
  • A dungeon is an area in which a powerful boss enemy may be found. Players have to venture into dungeons for quests. The bosses of dungeons often drop high-level items. Dungeons, for the most part, do not appear on maps. They tend to be at the end of an area. Dungeons bosses for story quests are named.
  • Dungeons are areas players go to fight battles against Monsters, gain treasure, and get experience.
  • Dungeon is a minigame from Suikoden: The Woven Web of a Century. It's located at the upper left corner of the headquarter.
  • In 2267, James T. Kirk, Spock and Doctor Leonard McCoy were all imprisoned in an illusory dungeon on Pyris VII, equipped with various medieval artifacts. Kirk observed that all they experienced, like dungeons, curses, skeletons and iron maidens were all Earth manifestations. Spock later stated that things like dungeons, ghosts, witches, castles and black cats all belonged to universal Human myths and symbols. (TOS: "Catspaw" )
  • Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built. It costs 7500 coins to make a Corridor, Junction or Stairs Room.
  • Es werden hier alle Dungeons, die auftreten, aufgelistet.
  • Dungeons are the traditional venue for adventuring in Dungeons & Dragons. Traditionally, they are underground complexes or caves, but sometimes the term is used to refer to any interior place of danger.
  • Dungeons are deep and dark places found in the Ultima games, which are infested with monsters, and filled with treasure. In some games, dungeons also contain items needed to complete the game's main objective.
  • Dungeon (ダンジョン) is a role-playing game designed by Kou Shibusawa and Kazunari Uota.
  • The Dungeon is the name given to the playing field used in the game of "Dungeon Dice Monsters", which consists of a 13-by-19-tile board. On each end of the board sits a "Monster Lord"; the area it occupies (on the 7th tile from each side on the row closest to the players) is known as the Monster Lord Area, and each player has to dimension his/her dice to form a path that will allow their monsters to reach and defeat the opponent's Monster Lord.
  • The Dungeon is a stage featured in Killer Instinct 2/Gold. It is the area where the sequel's final boss, Gargos, is fought.
  • A Dungeon (ダンジョン, Danjon?) is any type of adventuring location in all MMO games, which is designed like a labyrinth or maze-like structure that has numerous paths, monsters, and rooms (for closed dungeons). There are plenty of dungeons in Elder Tale.
  • A Dungeon is a recurring location where the player can explore and run around with their character of their choice. They made their first appearance in the original Hyperdimension Neptunia and have been present in every title of the main series and remakes.
  • Attack Bonus and Intelligence checks occur more often in dungeons.
  • Prince Duncan can find his way here by two ways, one, through falling offscreen on any level, or, two, by entering it through the Basement. This level is a trap, meaning the only way out, is to fight the Shovel Henchman, and flip the switch behind him, to turn off the torture machine, and then take down the Whip Henchman, grab the Keys, and head to the exits, of which only one is real.
  • This article is about the monthly magazine. For the board game, see Dungeon!. Dungeon magazine is a monthly publication featuring articles of interest to Dungeons & Dragons Dungeon Masters. Its companion publication for players is Dragon magazine.
  • Dungeon (ロウゴク, Rougoku) is the one-hundredth eighty seventh chapter of the Nisekoi manga series written and illustrated by Naoshi Komi, and published weekly in the magazine Weekly Shōnen Jump.
  • A Dungeon is an instance area in the game where a player or groups of players work to complete a set of objectives, the pinnacle of which is usually defeating a dungeon boss. Dungeons appear throughout the game and usually require the player to establish his or her own party, if desired, before entering; however, certain, more difficult dungeons can be entered using the queue system. At level 60, the player unlocks the ability to enter Epic Dungeons, many of which are the same areas seen during usual quest progression but with much stronger enemies and level-appropriate loot.
  • Dungeon (англ. подземелье) — один из двух официальных журналов к Dungeons & Dragons наряду с «Dragon».
  • Ein Dungeon (ダンジョン, Danjon?) ist ein beliebiger Typ von Abenteuer-Ort in MMOs, welcher wie ein Labyrinth oder nach einer Labyrinth-ähnlichen Struktur entworfen ist, die zahlreiche Wege, Monster und Räume für geschlossene Dungeons hat. Es existieren zwei Haupttypen von Dungeons in Sword Art Online, Labyrinths (迷宮区, Meikyū-ku?) und Sub-Dungeons.
  • In Desert Biomes, a Dungeon near the surface may cause Sand to fall in, exposing it. This is by far one of the best means of spotting dungeons.
  • A dungeon is an area that usually contains tougher monsters, more dangers, and better loot. Dungeons in the D&D pen and paper RPG are generally the only places where high quality loot and large swathes of money will be found. It usually also contains a boss monster that carries some significance - whether it be he's the target of a quest, or just the guy with the key to the treasure room, or maybe even a great treasure itself. Dungeons have been the mainstay of Dungeons & Dragons games for years.
  • thumb|DungeonDungeon es una dimension o mapa el cual como su nombre lo indica, se parece a un calabozo. Alli van las almas de los guerreros caidos, y de los monstruos muertos. Esta debajo de Lorencia, en su subsuelo. Se accede a ella por una caverna que hay en el Pais de los Lichs, o el Pais de los Hechizeros.
  • A dungeon is an adventuring area, usually located underground or within the confines of a structure, where a player may face their most taxing trials but also obtain the most extravagant rewards.
  • Dungeon was Games Domains version of Dungeon explorer. It was very strange because after a while Games Domain just changed Dungeon explorers name to dungeon. However Jagex still called it Dungeon explorer but redirected the link. Technically it was a seperate game however it was exactly the same game under a different name so for more information visit the Dungeon explorer page.
  • Dungeon es como se le denomina a la mazmorra. En ella se pueden encontrar monstruos a los que combatir, barriles y cofres de donde adquirir recompensas (oro, armas etc.). Para ir a los distintos niveles que componen el Dungeon no tienes mas que escribir /level y el nivel al que quieres ir. Por ejemplo: /level 4
  • Part of the lower basement level of the Nemeton Monastery. Linked with the Prison.
  • The Dungeon is the final location in the Halloween edition of fnaf world, the boss the player encounters here is Purplegeist.
  • (original source: sarahm216, aeriagames forums) Map 1 Cornwell's Seal (Recommended: XX-YY, 20ish) Cloron Dungeon (lvl 1, 2, 3)(Recommended: 38-YY, 38+) Map 2 Senechio Cave (Fedion)(Recommended: 23-30ish) Maitreyan (Recommended: 35-YY) Elemental Cave (Recommended: 45-YY) Map 3 Cave of Stigma (Recommended: XX-YY, 54+) Map 4 Map 1 Argilla Ruins (Recommended: 15-25ish) Fantasmas Lair (Recommended: 31-45+) Map 2 Aidion Neckria (Fear) (Recommended: 35-YY) Kalamus's House (Recommended: 22-31) Rubber Chaos (Recommended: 45-YY) Map 3 Aurizen Ruin (Recommended: 54-YY) Map 4 1-15 20-30 Temple of Pharos (Recommended: XX-YY, 24+) 1-60
  • Ein Dungeon ist ein instanzierter Bereich in World of Warcraft, in dem in der Regel Elite-Monster auf den Spieler warten. Für jeden Dungeon gibt es eine oder mehrere Quests, die darin zu erledigen sind. Im Questlog werden diese Quests mit dem Wort "Dungeon" markiert. Lohn der Anstrengungen ist in der Regel hochwertige Beute, die oft von Bossen fallengelassen wird. Jeder Boss trägt mindestens ein seltenes (grünes) Item bei sich (Dungeons auf niedrigere Stufe), auf höheren Stufen gar mehrere rare (blaue) bis epischen (lila) Items. Sehr starke Bosse haben sogar eine Dropchance auf ein legendäres (oranges) Item.
  • (Angaben von v.16) In Flyff gibt es insgesamt seit v16 8 Dungeons. Jeder Kontinent beherbergt einen. In Flaris, dem Anfangskontinent, gibt es den einfachsten Dungeon für low levels: Den Mas Dungeon. Danach kommt der in Saintmorning gelegene Ivillis Dungeon. Diese Dungeons kann man ohne Levelbeschränkung betreten. Bei der in Darkon 2 gelegenen Dekane Mine, gibt es jedoch eine Begrenzung. Diese kann man erst mit erreichen des Level 60 betreten.Der vierte ist das Volcano Dungeon in Darkon 3. Dann gäbe es noch den Crystal-Dungeon im Knochenpfad,
  • The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots. * Corridor * Junction * Stairs Room Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.
  • Dungeon (Lochy) to element rozgrywki w serii Final Fantasy, który gracz może zwiedzać w celu zdobycia skarbów, pokonując po drodze przeciwników. Najczęściej lochy są jaskiniami lub pradawnymi ruinami. Na końcu lochów czeka zwykle jakiś cel: artefakt do zdobycia, boss do pokonania lub przerywnik. Czasami fabuła może się toczyć dalej tylko po ukończeniu określonych lochów, podczas gdy niektóre z nich są opcjonalne.
  • Ein Dungeon (dt. Verlies, Kerker) ist eine Aneinanderreihung von mehreren Räumen, in denen man nacheinander bestimmte Monstergruppen bekämpfen muss. Man kommt immer automatisch in den nächsten Raum, wenn man die Monstergruppe im vorherigen Raum besiegt hat. Den Abschluss des Dungeons bildet meist ein einzigartiges Boss-Monster, welches ausschließlich in diesem Dungeon anzutreffen ist und oft auch besondere, seltene Gegenstände hinterlässt. Außerdem gibt es meist auch eine Belohnung, wenn man alle Räume des Dungeons erfolgreich gemeistert hat. Dazu kommen Erfolge, einmal für die erstmalige Durchquerung und dann besondere beim Erfüllen spezieller Vorgaben.
  • Dungeons (dt. Verlies, Kerker, Labyrinth) sind ein typisches Rollenspielelement und damit wiederkehrend in der Final Fantasy-Reihe. Es handelt sich dabei jeweils um ein abgeschlossenes Gebiet, welches die Party durchqueren muss, um am Ende des Dungeons einen Bossgegner zu besiegen, ein Schlüsselitem zu bergen oder eine Sequenz zu sehen, die die Handlung vorantreibt. Innerhalb eines Dungeons kommt es dabei zu Zufallskämpfen gegen Monster, die häufig nur dort gebietsspezifisch auftauchen. Neben den Monstern, die bekämpft werden müssen, sind manchmal auch Rätsel zu lösen wie etwa das Fortbewegen mittels spezieller Teleporter. Entlang des Weges finden sich häufig Truhen, die Items, Gil und Ausrüstung enthalten. Innerhalb eines Dungeons kann, anders als auf der Weltkarte, nicht frei gespeichert
  • Dungeons were introduced in the "Secret Friday Update 2" to Indev and 0.9.0 for the Pocket Edition. They are small rooms made of Cobblestone and Moss Stone that contain a hostile Mob spawner and up to two chests. Finding a dungeon without a chest is very unlikely, but possible. Dungeons were the only place where Moss Stone could be found in a natural map, but in 1.3, Jungle Temples were introduced, that were also made of Moss Stone and Cobblestone, and then later, in 1.8, the Mega Taiga biome was added, which had small boulders generated in them, made out of Moss Stone. Anyone exploring a Cavern should be wary of encountering a dungeon, as they are almost always connected to large caverns, and are very dangerous. Dungeons do exist on peaceful mode, as they are generated with the map, but t
  • leftthumb|200px|RuneScape - Masmorras de KalabossDungeon é uma habilidade em que o jogador explora as masmorras (floors) de Kalaboss e usa outras habilidades para as completar, dando experi LINDOncia quer em Dungeon quer nas outras habilidades. Esta habilidade é gratuita e é a segunda mais recente do jogo, depois de Divinação, lançada no dia [ ] de [ ]. Originalmente foi planejada para ser uma atividade, mas de tão complexa, a atividade se transformou em uma habilidade. O anel da afinidade é uma importante e obrigatória ferramenta para treinar dungeon. Com ele, você pode gerenciar grupos e checar seu progresso. Você o consegue falando com o Tutor de Dungeon na frente da entrada de Kalaboss
  • Dungeons are special sets of maps, where defeating a mob on one map normally takes you to the next map of the dungeon. Entering a dungeon generally requires a key of some sort, and there is often a special prize for completing all levels. In many dungeons you can also fight unique monsters that may have useful drops. In dungeons mobs respawn instantly when attacked, instead of just after being killed. This is to prevent waiting when two or more parties go through the same dungeon at the same time. All dungeon mobs are passive unless noted otherwise.
  • A Dungeon is a set of rooms where players must defeat monsters in one room to progress to the next room leading to a final boss. Entering a Dungeon requires a specific Key, each dungeon requiring a different key to gain access to. In many Dungeons, you can also fight unique monsters that drop special items, crafting ingredients and various loot. In higher level dungeons, after completion, a chest will appear containing a special Haven Bag decoration.
  • Dungeons (「ダンジョン」?; Danjon) are dangerous regions of Nippon ruled by powerful evil entities. Amaterasu and Chibiterasu's exploration of each dungeon usually culminates in a boss fight, which may automatically move them to a new location afterwards; however, not all bosses have their own dungeons. Within the main plots of Ōkami and Ōkamiden, each dungeon boss is unique and does not reappear except in the endgame and the optional Devil gate trial caves.
  • Players will never encounter the opposing Realm (enemy players) in a dungeon. Even though most dungeons are able to be traversed by both Factions, all dungeons separate players into serparate instances for each Realm. Common to all dungeons however, is that the end boss is heavily instanced so that only a small amount of players can fight it at the same time, regardless of how many players were in the main area of the dungeon.
  • ! Název !! Vchod !! Odměna !! Unikatní Monstrum !! Obtížnost |- |align="right"| Bherb's Gully ||align="center"| (-51,9) || Key to the Tynril Lab, Greater Bherb Relic || Silf the Greater Bherb || Těžké |- |align="right"| Blacksmith Dungeon ||align="center"| (13,21) || Hi emote, Tailor's Manual || Treasure Chest || Středně těžké |- |align="right"| Blop Dungeon ||align="center"| (-25,-17) || - || Royal Blops || Středně těžké |- |align="right"| Bulb Cave ||align="center"| (19,-22) || Souls Seek || Bulbig || Lehké až středně těžké |- |align="right"| Bwork Dungeon ||align="center"| (-5, 10) || Bworky || Bworkette || Středně těžké |- |align="right"| Bworker Dungeon ||align="center"| (-21,12) || Bworker's token || Cybwork, Bworker || Velmi těžké |- |align="right"| Canidae's Dungeon ||align="center
  • A Dungeon is one of the seven most basic Encounter Zone types. These are among the easier Encounters (relatively speaking), where the sites themselves have no added functionality. Dungeons are guarded by Fantastic Creatures of the File:Icon Nature.pngNature Realm in the official game, and either File:Icon Nature.pngNature or File:Icon Chaos.pngChaos in Insecticide or later. Depending on which Plane the Dungeon appears on (i.e. Arcanus or Myrror), it may contain anything up to and including File:Icon Nature.pngGreat Wyrms (or File:Icon Chaos.pngGreat Drakes). Some Dungeons are empty (containing no monsters).
  • Nearly every Zelda game involves locating and exploring dungeons, which are locations in which much of the action in the games takes place; they are generally underground labyrinths that contain various types of traps, enemies, and puzzles, usually with a boss at the end, and often a mini-boss near the middle. Most dungeons contain one or two special items hidden inside which are required to complete the dungeon, and those items are often of use later in the game. Many of these are recurring items throughout the series, while others are exclusive to a single entry. Dungeons usually have a theme that governs the types of puzzles contained therein. Most of the time, the solutions to the puzzles require using an item that is acquired within the dungeon. In the later entries in the series, the
  • Dungeons players a better part on later levels and many enemies are found deep down dungeons, the most recognizable are Holy Land of temerie where a flag hunt even may occur and its a place where only low levels can fight (until level 30). Caligo:Also divided by levels, it can host a small war similar to the adam blood bible wars, players need to get vouchers near 3 orbs scatteread around the map that stay near each race spawn point, if one race can get it they receives bonus to their stats in
  • Spiders and their webs decorate an awkward wall inside of the dark hole, where traitors are thrown into for the rest of their life. Only one portal leads in these caves of despair, only one man has the key. The commander of the guardians, Erwos—he opens and closes the door personally. There are no guards inside the Dungeon which lies beneath the sewers of the city. But rumors are there is a dark creature somewhere in this labyrinth who has found this place in one of Hemah’s dark dreams. Others say there would be only rats—but thousands of them!—fed by the guardians to make the punishment complete. Erwos alone can decide if someone is guilty of a betrayal of the crown. That’s why he is feared by the citizens. If it was a speech of peace, or only a tax evasion—the punishment is the Dungeon.
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