About: Doublemaze   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Doublemaze is the 136th level in Chip's Challenge 1. Doublemaze is one of the most notorious levels in the entire set, because it is an ice maze which is already annoying to begin with, and because the thin walls divide Doublemaze into two separate mazes. Fortunately, there's no time limit, though it will probably take a long time anyway. Although this solution can decrease itself all the way to 72 or 73 seconds with perfect boosting, in practice this is all but impossible.

AttributesValues
rdf:type
rdfs:label
  • Doublemaze
rdfs:comment
  • Doublemaze is the 136th level in Chip's Challenge 1. Doublemaze is one of the most notorious levels in the entire set, because it is an ice maze which is already annoying to begin with, and because the thin walls divide Doublemaze into two separate mazes. Fortunately, there's no time limit, though it will probably take a long time anyway. Although this solution can decrease itself all the way to 72 or 73 seconds with perfect boosting, in practice this is all but impossible.
Level
  • 136(xsd:integer)
dcterms:subject
chips available
  • 38(xsd:integer)
difficulty lynx
  • 4(xsd:integer)
bold lynx
  • 782(xsd:integer)
Password
  • LUZL
levelset
bold difficulty ms
  • 5(xsd:integer)
bold ms
  • 926(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 4(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 38(xsd:integer)
Name
  • DOUBLEMAZE
dbkwik:chipschalle...iPageUsesTemplate
Time
  • No
abstract
  • Doublemaze is the 136th level in Chip's Challenge 1. Doublemaze is one of the most notorious levels in the entire set, because it is an ice maze which is already annoying to begin with, and because the thin walls divide Doublemaze into two separate mazes. Fortunately, there's no time limit, though it will probably take a long time anyway. Although this solution can decrease itself all the way to 72 or 73 seconds with perfect boosting, in practice this is all but impossible. As the full 32x32 map of Doublemaze is a taxing read, the map below this sentence scales the level down to simply walking through a thin wall maze. The ice in the southwest corner is where Chip starts the level, and the square [15, 1] in the far northeast is included in both mazes. The maze to the right holds the exit, so use the maze to the north first.
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