About: UAC Ultra   Sponge Permalink

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Most of the soundtrack is derived from the game Abuse, although it includes some tracks by Nick Baker and James Paddock. UAC Ultra originally started in late 2008 as a personal experiment by Jon Vail to determine the likelihood that amateurish basic maps could be made to appear beautiful simply by using an assortment of brown textures. The project was abandoned after completing 4 maps and being unsatisfied with the results. The project was revived (though not necessarily with the same intentions) when Jon Vail, who had been a fan of Jamie's mapping, and vice versa had introduced the idea of working together on a doom mapping project after the two had noticed common similarities between their mapping. In polite conversation, Jamie had mentioned that he had been interested in making maps wit

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  • UAC Ultra
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  • Most of the soundtrack is derived from the game Abuse, although it includes some tracks by Nick Baker and James Paddock. UAC Ultra originally started in late 2008 as a personal experiment by Jon Vail to determine the likelihood that amateurish basic maps could be made to appear beautiful simply by using an assortment of brown textures. The project was abandoned after completing 4 maps and being unsatisfied with the results. The project was revived (though not necessarily with the same intentions) when Jon Vail, who had been a fan of Jamie's mapping, and vice versa had introduced the idea of working together on a doom mapping project after the two had noticed common similarities between their mapping. In polite conversation, Jamie had mentioned that he had been interested in making maps wit
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abstract
  • Most of the soundtrack is derived from the game Abuse, although it includes some tracks by Nick Baker and James Paddock. UAC Ultra originally started in late 2008 as a personal experiment by Jon Vail to determine the likelihood that amateurish basic maps could be made to appear beautiful simply by using an assortment of brown textures. The project was abandoned after completing 4 maps and being unsatisfied with the results. The project was revived (though not necessarily with the same intentions) when Jon Vail, who had been a fan of Jamie's mapping, and vice versa had introduced the idea of working together on a doom mapping project after the two had noticed common similarities between their mapping. In polite conversation, Jamie had mentioned that he had been interested in making maps with a new texture set, particularly Quake textures which reminded Jon Vail of his abandoned UAC Ultra project. Jon Vail had begun refining the textures and assembling a suitable texture pack to use. Consequently, UAC Ultra had officially began its progress in mid-November 2009. UAC Ultra had not been officially announced to the public until January 6th 2010, when a considerable amount of work had already been completed. While the current status of any projects between the two is unknown, the duo had agreed to continue mapping together, and Jon Vail had been quoted in the UAC Ultra release thread at Doomworld Forums saying "UAC Ultra 2 is very likely to happen in the future." UAC Ultra has been nominated by five people as a contender for the Doomworld Cacowards of 2010.
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