rdfs:comment
| - There are two types of language files that are used to translate mods. The first is the techtree language file, and is located in techtree_name/lang/ and will be named techtree_name_language.lng. For example, in Magitech, it would be named magitech/lang/magitech_en.lng (en is the short code for English, see Language codes below for a full list of the language codes). This file would contain the strings for the resources, faction names, attack type names, and armor type names. Both of these will be explained in detail later on this page (see Techtree language file and Faction language file).
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abstract
| - There are two types of language files that are used to translate mods. The first is the techtree language file, and is located in techtree_name/lang/ and will be named techtree_name_language.lng. For example, in Magitech, it would be named magitech/lang/magitech_en.lng (en is the short code for English, see Language codes below for a full list of the language codes). This file would contain the strings for the resources, faction names, attack type names, and armor type names. The second language file is located in techtree_name/factions/faction_name/lang/ and would be named faction_name_language.lng. For example, in the Magic faction, it would be named magitech//factions/magic/lang/magic_en.lng. This file contains all of the faction's translations, including unit names, upgrade names, unit and upgrade tooltips, command names, and level names. Both of these will be explained in detail later on this page (see Techtree language file and Faction language file).
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