About: Barbarian Skullhunter   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Barbarian Skullhunter
  • Barbarian Skullhunter
  • Barbarian Skullhunter
  • Barbarian Skullhunter
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
dcterms:subject
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 8(xsd:integer)
Behavior
  • They fight to the death, they can move objects and cannot be pushed.
  • They fight to death, they can move objects and can't be pushed.
weakagainst
Hitpoints
  • 135(xsd:integer)
creatureclass
  • Humans
  • Humans
  • Humans
bestiaryclass
  • Human
senseinvis
  • no
paraimmune
  • yes
fireDmgMod
  • 100.0
convince
  • 450(xsd:integer)
deathDmgMod
  • 101(xsd:integer)
iceDmgMod
  • 50.0
immuneto
behaviour
  • They can move objects and cannot be pushed.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • barbarian skullhunter
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 90.0
energyDmgMod
  • 80.0
physicalDmgMod
  • 95.0
MaxDmg
  • 65(xsd:integer)
earthDmgMod
  • 110.0
pushable
  • no
bestiarylevel
  • Easy
pushobjects
  • ?
isboss
  • no
  • no
  • no
bestiarytext
  • A young raider begins his career of warfare in the rank of a Barbarian Skullhunter. The raiders believe that skulls are the holder of an enemy's essence. It's the goal of each young raider to gather as many skulls as possible. Under the guidance of their shaman queen, it has become of little importance if this skull belongs to an animal or to a human opponent. In holy ceremonies the young barbarians are allowed to add their most worthy trophies to the holy skull collection of their tribe. It is the ultimate goal of all initiates to achieve a higher status by gaining more and more worthy offerings. For this reason, the youngsters are eager to go on a hunt or into a battle likewise. The Barbarian Skullhunters of varied ranks are the most numerous force among the barbarians. They can be found in hunting parties almost everywhere on the Ice Islands. Also, they build the majority of raiders who defend the barbarian camps. Fearlessly, they challenge even opponents much better equipped than themselves and they wield their primitive weapons with a frightening and fierce skill.
SpawnType
  • Regular, Raid, Triggered
bestiaryname
  • barbarianskullhunter
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
  • no
  • no
Loot
primarytype
  • Barbarians
  • Barbarians
  • Barbarians
dbkwik:resource/Irhvk4Cv70v-joPedK_WTg==
  • Physical Damage, Energy Damage, Ice Damage e Holly Damage
dbkwik:resource/LNp65FKv0ExCdiQILmVH6g==
  • Earth Damage e Death Damage
fanart
  • Barbarians art.jpg
dbkwik:resource/b-8u5wQd_8QwcvoS0xbz2A==
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Nome
  • Barbarian Skullhunter
Armor
  • 8(xsd:integer)
Name
  • Barbarian Skullhunter
  • Barbarian Skullhunter
  • Barbarian Skullhunter
Abilities
dbkwik:resource/IGk988QKIVFD7OQb1ImRfg==
  • 450(xsd:integer)
dbkwik:pt.tibia/pr...iPageUsesTemplate
Exp
  • 85(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 63(xsd:integer)
plural
  • barbarian skullhunters
Notes
  • New creature in the 2007's Summer Update.
  • New creature in the 2007's Summer Update.
  • New creature in the 2007's Summer Update.
Sounds
  • "You will become my trophy."; "Fight harder, coward."; "Show that you are a worthy opponent.".
  • "You will become my trophy."; "Fight harder, coward."; "Show that you are a worthy opponent.".
HP
  • 135(xsd:integer)
Location
  • Ragnir, Krimhorn, Bittermor, and Fenrock
  • Ragnir, Krimhorn, Bittermor, and Fenrock
  • Ragnir, Krimhorn, Bittermor, and Fenrock
Strategy
  • Just attack them, they do low damage.
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