About: Die Rolling   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can change probability and possibly reality itself by the roll of the dices either literally or metaphorically. Any number could make a positive and negative outcome, such as odd numbers causes an negative outcome and even numbers causes positive outcomes. The user can also change these meanings. This ability can work in one of two ways: Either users can literally roll dice and change the probabilities by the results of the dice or users can roll a metaphorical dice by randomly using probabilities like dices to bring random results.

AttributesValues
rdf:type
rdfs:label
  • Die Rolling
rdfs:comment
  • The user can change probability and possibly reality itself by the roll of the dices either literally or metaphorically. Any number could make a positive and negative outcome, such as odd numbers causes an negative outcome and even numbers causes positive outcomes. The user can also change these meanings. This ability can work in one of two ways: Either users can literally roll dice and change the probabilities by the results of the dice or users can roll a metaphorical dice by randomly using probabilities like dices to bring random results.
dcterms:subject
Row 1 info
  • Affect reality and probability via the roll of a die.
Row 1 title
  • Power/Ability to:
Box Title
  • Die Rolling
Caption
  • Ryō Bakura controlling the results of a dice roll, which in turn will control the results of the battle.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 330(xsd:integer)
BGCOLOR
  • violet
abstract
  • The user can change probability and possibly reality itself by the roll of the dices either literally or metaphorically. Any number could make a positive and negative outcome, such as odd numbers causes an negative outcome and even numbers causes positive outcomes. The user can also change these meanings. This ability can work in one of two ways: Either users can literally roll dice and change the probabilities by the results of the dice or users can roll a metaphorical dice by randomly using probabilities like dices to bring random results. The ability can also be organized so that one big thing, like saving someone elses life, could be weighed up by five small bad things that could happen. However, it would still be possible to change even large events, like saving a life, if the negative option would be as severe, for example risking someone else's life. If a person doesn´t change the meaning of the numbers then the meaning would be the same next time the dice would be thrown. When the dice´s number shows on a surface, the decided meaning of that number will be fulfilled, unless the negative and positive things wouldn´t be of the same value. The individuals can sense when the ability works, and when it doesn't. They would then also know in that case that they'd need to change the options.
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