rdfs:comment
| - Hit Dice: 3d8+6 (19 hp) Initiative: -1 Speed: 30 ft. (6 squares), fly 40 ft. (average) Armor Class: 16 (+1 size, -1 Dex, +6 natural), touch 10, flat-footed 16 Base Attack/Grapple: +3/+2 Attack: Claw +7 melee (1d3+3) Full Attack: 2 claws +7 melee (1d3+3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +2, Will +3 Abilities: Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 Feats: Power Attack, Toughness Environment: Elemental Plane of Earth Challenge Rating:
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abstract
| - Hit Dice: 3d8+6 (19 hp) Initiative: -1 Speed: 30 ft. (6 squares), fly 40 ft. (average) Armor Class: 16 (+1 size, -1 Dex, +6 natural), touch 10, flat-footed 16 Base Attack/Grapple: +3/+2 Attack: Claw +7 melee (1d3+3) Full Attack: 2 claws +7 melee (1d3+3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +2, Will +3 Abilities: Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 Skills: Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings) Feats: Power Attack, Toughness Environment: Elemental Plane of Earth Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) Challenge Rating: Treasure: Standard Alignment: Usually neutral Advancement: 4-6 HD (Small); 7-9 HD (Medium) Level Adjustment: (cohort)
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