About: Alertness   Sponge Permalink

An Entity of Type : dbkwik:resource/jrbs4cRaiR0ABiRaJ1CkLA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

+2 bonus to Spot and Listen checks due to finely tuned senses Use: Automatic

AttributesValues
rdf:type
rdfs:label
  • Alertness
rdfs:comment
  • +2 bonus to Spot and Listen checks due to finely tuned senses Use: Automatic
  • The Alertness skill greatly increases the PC's chance of dodging combat magic and somewhat increases the chance of detecting traps and invisible monsters. It is worth noting that this skill cannot be wished for — wishing for "Alertness" will instead raise the PC's Perception.
  • Prerequisites: N/A Description: This skill makes an individual less likely to be surprised and more aware of his general surroundings. A character with this skill gets a +15% to his intuition roll for avoiding surprise. Also, the character may pick up on unusual environmental events (unusual quiet in the wilderness, a disturbed clearing, an unstable rock fall, etc.) at the referee’s discretion.
  • Alertness is a Passive skill. It lowers odds of being taken by surprise. It costs to use.
  • You get a +2 bonus on all Listen checks and Spot checks.
  • Alertness is a ability from Final Fantasy XI that lowers the chances of being seen by a enemy. It is used by Rangers and is learned at level 5. It is very useful when pulling sound aggro enemies. Stats: * Jobs/Level: Ranger Lvl 5 * MP cost: 0 * Element: None * Duration: N/A * Reuse: Instant * Cast Time: Instant * Target Type: Single * Description: Less likely to be attacked by aggressive creatures.
  • Prerequisites: none Benefit: You cannot be surprised.[U:E] You also gain a +2 feat bonus to Perception checks.[PH:193][HotFL:309][HotFK:309]
  • +2 bonus to Spot and Listen checks due to finely tuned senses.
  • Specifics: +2 bonus to spot and listen checks due to finely tuned senses. Use: automatic
  • Alertness is a perk in the Fallout: New Vegas add-on Lonesome Road.
sameAs
Basics
  • The manual is wrong. Without Alchemy, you get +1 DV at 75+ and +2 DV at 90+. With both Alchemy and Alertness , you get +4 DV. Alertness is very effective against combat magic, especially after the 80 and 100 thresholds. Having Alertness at 100 allows the PC to dodge a large percentage of incoming magical attacks, even with low DV.
dcterms:subject
reqfor
Specifics
  • +2 bonus to Spot and Listen checks due to finely tuned senses
prereq
  • None
FeatID
  • 0(xsd:integer)
Required For
  • None
Prerequisites
  • None
Cooldown
  • n/a
Requires
  • Level 12
  • PER 6
  • PER < 10
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Games
  • FNVLR
Type
  • General
  • general
  • All Classes
DESC
  • +2 bonus to spot and listen checks due to finely tuned senses.
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Training
  • Avoiding combat magic; using the skill to evade traps without triggering them.
Use
  • Automatic
  • automatic
Icon
  • Ife_alertness.gif
ranks
  • 1(xsd:integer)
Description
  • The Alertness skill greatly increases the PC's chance of dodging combat magic and somewhat increases the chance of detecting traps and invisible monsters. It is worth noting that this skill cannot be wished for &mdash; wishing for "Alertness" will instead raise the PC's Perception.
Materialrequired
  • none
WishableDL
  • no
Extrachecks
  • yes
Effects
  • While crouched and motionless, you gain +2 Perception.
Advanced
  • The PC's Alertness score seems to have an influence on his/her chance of stepping on a trapped square for the first time without triggering it . Minor testing done in the Dwarven Graveyard cave with a PC of skill score 100 in Alertness, and without the Detect Traps skill, showed an average of 16 traps avoided in this way and 16 traps triggered &mdash; perhaps suggesting a peak chance of 50% for PCs with this skill to evade traps in this way. The PC's score in Alertness also seems to influence how regularly the message "You sense some motions in the air in your vicinity" appears when an invisible monster is close by; however, the skill does not seem to allow the PC to actually see invisible monsters .
Obtainable
  • no
Manual
  • This skill is used automatically. It can help to sense traps and invisible monsters although it is not too effective at either . It can save your character from some nasty surprises at times. However, it's also *very* helpful when trying to dodge combat magic since high reflexes will help to dodge combat magic with lightning speed. Finally, a high skill value grants some minor DV bonuses, +1 at 75+, +2 at 90+ and +4 at 100.
Obtaining
  • Races: Dark Elves, Drakelings and Mist Elves. Classes: Archer, Assassin, Duelist, Healer, Monk, Ranger, Thief.
abstract
  • +2 bonus to Spot and Listen checks due to finely tuned senses Use: Automatic
  • The Alertness skill greatly increases the PC's chance of dodging combat magic and somewhat increases the chance of detecting traps and invisible monsters. It is worth noting that this skill cannot be wished for — wishing for "Alertness" will instead raise the PC's Perception.
  • Prerequisites: N/A Description: This skill makes an individual less likely to be surprised and more aware of his general surroundings. A character with this skill gets a +15% to his intuition roll for avoiding surprise. Also, the character may pick up on unusual environmental events (unusual quiet in the wilderness, a disturbed clearing, an unstable rock fall, etc.) at the referee’s discretion.
  • Alertness is a Passive skill. It lowers odds of being taken by surprise. It costs to use.
  • You get a +2 bonus on all Listen checks and Spot checks.
  • Alertness is a ability from Final Fantasy XI that lowers the chances of being seen by a enemy. It is used by Rangers and is learned at level 5. It is very useful when pulling sound aggro enemies. Stats: * Jobs/Level: Ranger Lvl 5 * MP cost: 0 * Element: None * Duration: N/A * Reuse: Instant * Cast Time: Instant * Target Type: Single * Description: Less likely to be attacked by aggressive creatures.
  • Prerequisites: none Benefit: You cannot be surprised.[U:E] You also gain a +2 feat bonus to Perception checks.[PH:193][HotFL:309][HotFK:309]
  • +2 bonus to Spot and Listen checks due to finely tuned senses.
  • Specifics: +2 bonus to spot and listen checks due to finely tuned senses. Use: automatic
  • Alertness is a perk in the Fallout: New Vegas add-on Lonesome Road.
is feats of
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