In "Mirror's Edge", Faith Connors has the ability to go into extreme focus, appearing to slow down time. She can go into this focused state by running at top speed for a few seconds. You can activate it after the area around the screen fades into blue momentarily. After you initiate slow motion, the screen goes into a blue hue and, naturally, everything gets slower. This is ideal for doing complex attack moves and weapon disarming.
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| - Reaction Time
- Reaction time
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| - In "Mirror's Edge", Faith Connors has the ability to go into extreme focus, appearing to slow down time. She can go into this focused state by running at top speed for a few seconds. You can activate it after the area around the screen fades into blue momentarily. After you initiate slow motion, the screen goes into a blue hue and, naturally, everything gets slower. This is ideal for doing complex attack moves and weapon disarming.
- Reaction time is the interval time between the presentation of a stimulus and the initiation of the muscular response to that stimulus. A primary factor affecting a response is the number of possible stimuli, each requiring their own response, that are presented. Examples include how fast a sprinter can get off the blocks and react to a gun, how quickly a boxer can react to an opponent's punch, or how quickly a batter can recognize and respond to a pitch.
- Reaction time was the amount of time it took for an individual's reflexes to react to stimuli. Malcolm Reed preferred to exercise in the evenings, as he found his reaction time to be quicker. (ENT: "Harbinger") In 2266, following one simulated attack, Dave Bailey informed all decks of USS Enterprise that they should ready themselves to improve their reaction time on the second attack. (TOS: "The Corbomite Maneuver" ) According to Doctor McCoy's log in 2267, prior to his stay on the Shore Leave Planet, Captain Kirk's reaction time was down nine to twelve percent. (TOS: "Shore Leave" )
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| - In "Mirror's Edge", Faith Connors has the ability to go into extreme focus, appearing to slow down time. She can go into this focused state by running at top speed for a few seconds. You can activate it after the area around the screen fades into blue momentarily. After you initiate slow motion, the screen goes into a blue hue and, naturally, everything gets slower. This is ideal for doing complex attack moves and weapon disarming.
- Reaction time is the interval time between the presentation of a stimulus and the initiation of the muscular response to that stimulus. A primary factor affecting a response is the number of possible stimuli, each requiring their own response, that are presented. Examples include how fast a sprinter can get off the blocks and react to a gun, how quickly a boxer can react to an opponent's punch, or how quickly a batter can recognize and respond to a pitch.
- Reaction time was the amount of time it took for an individual's reflexes to react to stimuli. Malcolm Reed preferred to exercise in the evenings, as he found his reaction time to be quicker. (ENT: "Harbinger") In 2266, following one simulated attack, Dave Bailey informed all decks of USS Enterprise that they should ready themselves to improve their reaction time on the second attack. (TOS: "The Corbomite Maneuver" ) According to Doctor McCoy's log in 2267, prior to his stay on the Shore Leave Planet, Captain Kirk's reaction time was down nine to twelve percent. (TOS: "Shore Leave" ) While training for entrance into Starfleet Academy's Academy preparatory program in 2371, Nog managed to improve his reaction time by nearly twenty percent. According to him, he had five percent more before he reached the cutoff. (DS9: "Facets")
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