abstract
| - Nuclear weapons can be launched from cities or by various units at any tile in range (10 for Atomic Bombs, 12 for Nuclear Missiles). They are truly devastating, especially against field forces, as they are capable of obliterating most units of their time and very seriously hurting the others. In addition to the damage they do to military units, nuclear weapons leave behind radioactive fallout and reduce the Image:20xPopulation5.png Population of cities in their blast radius, decreasing their productivity and making them easier for infantry units to capture before they can muster a strong defense. Moreover, Nuclear Missiles will utterly destroy cities with a low enough Image:20xPopulation5.png Population. The Bomb Shelter can reduce the Image:20xPopulation5.png Population loss from nuclear weapons, but practically nothing can be done to defend against them, especially if they are launched from a city. The Atomic Bomb is dropped by a bomber unit, so it is supposed to be possible to shoot it down. Unfortunately, due to a bug that has been present since the game's launch, it is impossible to intercept the planes that drop Atomic Bombs. Since interception isn't an option, your best defense against nukes is to capture any enemy cities that are within firing range of your territory and then sink any enemy naval units that are capable of delivering nukes. Carriers can deliver Atomic Bombs, and Missile Cruisers and Nuclear Submarines can deliver Nuclear Missiles, so if you are at war with a civ that has these weapons, try to target and destroy these units before they can get close enough to your cities to unleash their nuclear arsenal. If you want to stop your opponents from building nukes entirely, you'll either have to cut off their Uranium supplies or pass the Nuclear Non-Proliferation resolution in the World Congress. AI civilizations that acquire nuclear weapons will start to behave more aggressively toward civs that do not have them. Therefore, you may want to build at least one nuke as a deterrent to nuke-happy AI opponents, even if you don't plan on using it. If you do choose to use nukes, be forewarned that you will suffer substantial diplomacy penalties with any civs on the receiving end of your nuclear strikes!
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