About: Mental Rush (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Anyone who ever gets within 10 feet of you, whether because of their movement or yours, takes 2d6 damage, is knocked back 1d6x5 feet (so 1d6 squares; if they would be unable to move the full distance, they stop whenever they hit something and take 1d6 damage), and falls prone; A successful Reflex save (save DC 18 + Charisma modifer) negates the knockback and knockdown effects. Any opponent who is prone is immune to the effects of this stance. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip

AttributesValues
rdfs:label
  • Mental Rush (3.5e Maneuver)
rdfs:comment
  • Anyone who ever gets within 10 feet of you, whether because of their movement or yours, takes 2d6 damage, is knocked back 1d6x5 feet (so 1d6 squares; if they would be unable to move the full distance, they stop whenever they hit something and take 1d6 damage), and falls prone; A successful Reflex save (save DC 18 + Charisma modifer) negates the knockback and knockdown effects. Any opponent who is prone is immune to the effects of this stance. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip
Summary
  • Damage and throw back all adjacent opponents.
dcterms:subject
author name
  • DaTedinator
LVL
  • 8(xsd:integer)
dur
  • Stance
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal
date created
  • 1(xsd:integer)
Status
  • Complete
Discipline
  • Mental Grip
Name
  • Mental Rush
Type
  • Stance
save
  • Reflex partial; see text
Initiation
  • swift
tsea
  • t
Subj
  • you
abstract
  • Anyone who ever gets within 10 feet of you, whether because of their movement or yours, takes 2d6 damage, is knocked back 1d6x5 feet (so 1d6 squares; if they would be unable to move the full distance, they stop whenever they hit something and take 1d6 damage), and falls prone; A successful Reflex save (save DC 18 + Charisma modifer) negates the knockback and knockdown effects. Any opponent who is prone is immune to the effects of this stance. If you are psionically focused, all die rolls for this maneuver are maximized (so you deal 12 damage, and knock opponents 30 feet; they take 6 damage if they hit something). Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip
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