Anyone who ever gets within 10 feet of you, whether because of their movement or yours, takes 2d6 damage, is knocked back 1d6x5 feet (so 1d6 squares; if they would be unable to move the full distance, they stop whenever they hit something and take 1d6 damage), and falls prone; A successful Reflex save (save DC 18 + Charisma modifer) negates the knockback and knockdown effects. Any opponent who is prone is immune to the effects of this stance. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
Summary |
|
dcterms:subject | |
author name |
|
LVL |
|
dur |
|
dbkwik:dungeons/pr...iPageUsesTemplate | |
Range |
|
date created |
|
Status |
|
Discipline |
|
Name |
|
Type |
|
save |
|
Initiation |
|
tsea |
|
Subj |
|
abstract |
|