The map has a central dome acting as the main arena. This octagon contains a death pit, with a small wood bridge with a Quad Damage in the middle. This wood bridge is wide enough to allow players to walk over it, yet it's so narrow that the slight push by way of a hit or splash damage is enough to throw players to the pit. There's a set of pillars which act as both cover and lighting provider. There's also an upper floor, sustained by these pillars.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - The map has a central dome acting as the main arena. This octagon contains a death pit, with a small wood bridge with a Quad Damage in the middle. This wood bridge is wide enough to allow players to walk over it, yet it's so narrow that the slight push by way of a hit or splash damage is enough to throw players to the pit. There's a set of pillars which act as both cover and lighting provider. There's also an upper floor, sustained by these pillars.
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asw
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quaa
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conversion
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rlw
| - RL: 1x each at the North and South upper balconies.
- Ammo: 2x alongside the Bullets below the South upper balcony.
- Ammo: 2x alongside the Bullets in the North upper balcony.
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lgw
| - LG: 1x each at the East and West upper balconies.
- Ammo: 2x below the North upper balcony in the Dome.
- Ammo: 2x in the South upper balcony, right after the Northeast and Northwest entrances to the upper level.
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rgw
| - Ammo: 2x alongside the LG Ammo below the South upper balcony.
- Ammo: 2x alongside the LG Ammo in the North upper balcony.
- RG: 1x each below the North and South upper balconies.
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h50w
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mgw
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quaw
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LG
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mapname
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List
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MG
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DD
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asa
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AS
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lga
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H
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Music
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harv
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dbkwik:openarena/p...iPageUsesTemplate
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qua
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PREV
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NEXT
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ffa
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nllist
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h50a
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rg
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rla
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mapauthor
| - Luciano "Neon_Knight" Balducchi
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mga
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lms
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spawnpoints
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rlc
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rgc
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faversion
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rl
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lgc
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1on
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rga
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abstract
| - The map has a central dome acting as the main arena. This octagon contains a death pit, with a small wood bridge with a Quad Damage in the middle. This wood bridge is wide enough to allow players to walk over it, yet it's so narrow that the slight push by way of a hit or splash damage is enough to throw players to the pit. There's a set of pillars which act as both cover and lighting provider. There's also an upper floor, sustained by these pillars. At the East and West sides, there's a chambers with a set of teleporters, going from the lower floor to the upper floor and viceversa. Each of these chambers have also a ramp which starts from the lower floor all the way up to the upper floor in the main arena.
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