About: Maps/am galmevish2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The map has a central dome acting as the main arena. This octagon contains a death pit, with a small wood bridge with a Quad Damage in the middle. This wood bridge is wide enough to allow players to walk over it, yet it's so narrow that the slight push by way of a hit or splash damage is enough to throw players to the pit. There's a set of pillars which act as both cover and lighting provider. There's also an upper floor, sustained by these pillars.

AttributesValues
rdfs:label
  • Maps/am galmevish2
rdfs:comment
  • The map has a central dome acting as the main arena. This octagon contains a death pit, with a small wood bridge with a Quad Damage in the middle. This wood bridge is wide enough to allow players to walk over it, yet it's so narrow that the slight push by way of a hit or splash damage is enough to throw players to the pit. There's a set of pillars which act as both cover and lighting provider. There's also an upper floor, sustained by these pillars.
asw
  • 5(xsd:integer)
quaa
  • 1(xsd:integer)
conversion
  • 1(xsd:integer)
rlw
  • RL: 1x each at the North and South upper balconies.
  • Ammo: 2x alongside the Bullets below the South upper balcony.
  • Ammo: 2x alongside the Bullets in the North upper balcony.
lgw
  • LG: 1x each at the East and West upper balconies.
  • Ammo: 2x below the North upper balcony in the Dome.
  • Ammo: 2x in the South upper balcony, right after the Northeast and Northwest entrances to the upper level.
rgw
  • Ammo: 2x alongside the LG Ammo below the South upper balcony.
  • Ammo: 2x alongside the LG Ammo in the North upper balcony.
  • RG: 1x each below the North and South upper balconies.
h50w
  • 1(xsd:integer)
mgw
  • 2(xsd:integer)
quaw
  • 1(xsd:integer)
LG
  • 1(xsd:integer)
mapname
  • Galmevish Yards
List
  • 0(xsd:double)
MG
  • 1(xsd:integer)
DD
  • 1(xsd:integer)
asa
  • 10(xsd:integer)
AS
  • 1(xsd:integer)
lga
  • 4(xsd:integer)
H
  • 1(xsd:integer)
Music
  • OA14
harv
  • 1(xsd:integer)
dbkwik:openarena/p...iPageUsesTemplate
qua
  • 1(xsd:integer)
PREV
  • Maps/dm6ish
NEXT
  • Maps/oa_koth1
ffa
  • 1(xsd:integer)
nllist
  • 1(xsd:integer)
h50a
  • 4(xsd:integer)
rg
  • 1(xsd:integer)
rla
  • 4(xsd:integer)
mapauthor
  • Luciano "Neon_Knight" Balducchi
mga
  • 4(xsd:integer)
lms
  • 1(xsd:integer)
spawnpoints
  • 13(xsd:integer)
rlc
  • 2(xsd:integer)
rgc
  • 2(xsd:integer)
faversion
  • 0(xsd:double)
rl
  • 1(xsd:integer)
lgc
  • 2(xsd:integer)
1on
  • 1(xsd:integer)
rga
  • 4(xsd:integer)
abstract
  • The map has a central dome acting as the main arena. This octagon contains a death pit, with a small wood bridge with a Quad Damage in the middle. This wood bridge is wide enough to allow players to walk over it, yet it's so narrow that the slight push by way of a hit or splash damage is enough to throw players to the pit. There's a set of pillars which act as both cover and lighting provider. There's also an upper floor, sustained by these pillars. At the East and West sides, there's a chambers with a set of teleporters, going from the lower floor to the upper floor and viceversa. Each of these chambers have also a ramp which starts from the lower floor all the way up to the upper floor in the main arena.
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