About: Wind Walk   Sponge Permalink

An Entity of Type : dbkwik:resource/CXLf8saZH35f7bPtKMC5qA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Wind Walk
  • Wind walk
rdfs:comment
  • |}
  • |-|KMS 1.2.256= File:Skill Wind Walk.png 윈드워크 * Class: Wind Archer * Type: Active * Maximum Level: 15
  • [[Category:]] Wind walk was a transmutation or alteration spell that changed the caster and possibly a few companions into clouds of misty vapor and could travel very rapidly, borne by a magical breeze.
  • Wind Walk is a skill in the Bloody Song skill tree of the Archer class. Very useful buff for kiting and to reduce travel times when questing.
  • Wind Walk increases Movement Speed and flee rate of the player and party members. Effects that are similar to the Wind Walk skill, such as increased movement speed from Increase AGI, do not stack with Wind Walk (but flee increase does). Party members also get both supportive effects of the skill. On iRO, this skill is known as Wind Walker.
  • 6th-level transmutation Casting Time: 1 minute Range: 30 feet Components: V, S, M (fire and holy water) Duration: 8 hours You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
  • Casting time: 1 minute Range: 30 feet Components: V, S, M (fire and holy water) Duration: 8 hours You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
Level
  • 10(xsd:integer)
  • 24(xsd:integer)
dcterms:subject
pdrain
  • 1.0
flavorText
  • I'm tired of this. I'm going for a stroll.
job class
reqfor
cardtype
  • Tactic
Cast Time
  • seconds
recast
  • Instant
Cooldown
  • 2.0
archetype
  • Fighter
collectorinfo
  • 1(xsd:integer)
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Category
  • Invisibility
  • Supportive
Key
  • E
Cast
  • 1.83
Power
  • 142(xsd:integer)
Tree
  • Bloody Song
CD
  • 13(xsd:integer)
Name
  • Wind Walk
MP
  • 18(xsd:integer)
Type
  • Active
  • Support Skill
wheel
  • Wheel Blue Arm.png
DESC
  • Allows a monk to travel invisibly until the monk is drained of power
  • Cast a spell on yourself to move like wind. Your moving speed increases x% for 20 minutes. However, this skill effect is not applicable to vehicle effect.
school2e
gametext
  • You get -1 total damage and +4 total defense.
nolevelup
  • nolevelup
school3e
school1e
noupgrade
  • noupgrade
spheres2e
Duration
  • Until Cancelled
Icon
  • Icon yellow wormhole.jpg
Class
  • Monk
  • Archer
Description
  • 1.0
  • 7.94
Illustrator
  • Patrick McEvoy
Target
  • Self
Effects
  • * Grants invisibility to caster * Suspends caster's movement speed enhancements
V
  • 15.0
  • 20.0
  • 25.0
  • 5.0
  • 10.0
  • Run Speed Bonus
Requirements
  • Improve Concentration Lv. 9
reqjob
  • First Job
attr
  • none
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