About: Paul Romero   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Born to hard-scrabble farmers in southern Texas in 2252, Paul grew up hungry, hard-working, and dedicated to not have to live like that again. The third of four children, there was no real opposition to his announcement to leave home at 15. Taking with him only the clothes on his back, he headed west following the sun. He made a critical discovery on his third day, when he found a combat shotgun while scavenging through an old farmhouse. He also found two Molerats in the basement, and promptly blew them apart with buckshot. When the sheriff saw his work, he offered Paul a job on the spot.

AttributesValues
rdfs:label
  • Paul Romero
rdfs:comment
  • Born to hard-scrabble farmers in southern Texas in 2252, Paul grew up hungry, hard-working, and dedicated to not have to live like that again. The third of four children, there was no real opposition to his announcement to leave home at 15. Taking with him only the clothes on his back, he headed west following the sun. He made a critical discovery on his third day, when he found a combat shotgun while scavenging through an old farmhouse. He also found two Molerats in the basement, and promptly blew them apart with buckshot. When the sheriff saw his work, he offered Paul a job on the spot.
Level
  • 6(xsd:integer)
dcterms:subject
dbkwik:falloutfano...iPageUsesTemplate
Special
  • 6(xsd:double)
Tag
  • Guns, repair, explosives
Skills
  • Sneak 30
  • Science 20
  • Barter 32
  • Big Guns 30
  • Energy Weapons 25
  • Explosives 40
  • Lockpick 30
  • Medicine 35
  • Melee Weapons 25
  • Repair 40
  • Small Guns 45
  • Speech 20
  • Unarmed 20
Age
  • 27(xsd:integer)
Status
  • dead
Name
  • Paul Romero
Ethnicity
  • Tejano
Traits
  • Finesse
dbkwik:fallout-fan...iPageUsesTemplate
Mass
  • 165(xsd:integer)
Height
  • 311.0
Died
  • 2279(xsd:integer)
Occupation
  • Gun Hand
Gender
  • Male
Race
  • Latino
Born
  • 2252(xsd:integer)
perks
  • Shotgun Surgeon, Bloody Mess, Travel Light
Karma
  • evil
abstract
  • Born to hard-scrabble farmers in southern Texas in 2252, Paul grew up hungry, hard-working, and dedicated to not have to live like that again. The third of four children, there was no real opposition to his announcement to leave home at 15. Taking with him only the clothes on his back, he headed west following the sun. He made a critical discovery on his third day, when he found a combat shotgun while scavenging through an old farmhouse. He also found two Molerats in the basement, and promptly blew them apart with buckshot. Cooking the largest pieces over a fire of old baseboard, He ate his fill for the first time that night, and decided to hunt to live. Waking around noon the next morning, he searched the house one last time for shells before setting off to the west yet again. After another ten days of walking with occasional eating, Paul finally came to the first town he had ever seen, Darble. He lived on the outskirts of Darble for two years hunting around for any type of game. His luck was poor more often than not and he would barely have enough to eat. He learned many things during those two years, however; how to track game, how to clean and break down his shotgun, how to lay traps, and bartering in town among others. After spring came on that third year, Paul packed everything he could carry of value and headed south, Crossing into Mexico on April 14. A week later he stopped in a small cantina alongside Carretera 101, where he heard a man trying to rally together a posse. Hearing that the posse was providing food and a little money, Paul signed up. He left an hour later with eight others not counting the sheriff. They went hard on the trail after a gang of Comancheros that kidnapped children from the village nearby and sold them to slavers. They pursued them on foot for several days, almost losing their tracks due to a sudden rainstorm, before finally discovering them in an abandoned farm house. The posse stumbled across it just after sundown, and waited behind a nearby hill for two hours, both to rest and let the Comancheros fall into a drunken stupor. Around 11 they began to creep from behind the hill and surround the house, each man covering a window or a door so no one could get away. Once everyone was in position they opened fire, cutting through the ancient wood like it was paper. Paul's position happened to be the bedroom that the bandits were sleeping in, and after he emptied his drum, none was breathing. When the sheriff saw his work, he offered Paul a job on the spot.
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