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| - Notoriety is your score in Watch Dogs multiplayer game modes. Winning Online Contracts increases your notoriety and unlocks various notoriety skills (see below). The notoriety gained/lost in a match depends on the notoriety of your opponents.
- Notoriety is a trait that pirates have in Tropico 2.
- Notoriety is a feature in Saints Row, Saints Row 2, Saints Row: The Third, Saints Row IV and Saints Row: Gat out of Hell.Broken {{ref}} (youtube link)
- Legends are built on reputation and fame or infamy. A pirate's File:Notoriety Level.png deeds File:Notoriety Level 50.jpg make him more and more notorious. This notoriety is what makes you feared, respected, and WANTED. Notoriety is the basis of the advancement system. Pirates earn reputation points to increase their notoriety level. Notoriety is not only awarded for completing quest tasks, winning battles, and sinking ships, but also for experience gained in using weapons and skills. File:Notoriety Sea Chest.png
- In both City of Heroes and City of Villains, your character's Notoriety (also known as your Difficulty setting, sometimes referred to as your Reputation) determines the toughness of the missions you are assigned. There are five Notoriety/Difficulty levels, and you can change your character's setting to a new level at any time by visiting a designated NPC and paying a modest fee in Influence or Infamy. When you change your setting it will adjust all of your current and future missions to the new Notoriety level, but your Notoriety level only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such.
- Having notoriety will make going through future missions harder. With high notoriety, civilians can recognize Agent 47 in his normal attire, often leading to civilians to panic. High notoriety also makes Agent 47 more likely to get noticed by armed individuals.
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| - Having notoriety will make going through future missions harder. With high notoriety, civilians can recognize Agent 47 in his normal attire, often leading to civilians to panic. High notoriety also makes Agent 47 more likely to get noticed by armed individuals. Notoriety goes up if Agent 47 is caught on camera and doesn't steal the footage, or leaves witnesses alive. However, the player can offset this by bribing witnesses, bribing police, or by getting a new identity, the last of which will reduce notoriety to zero no matter what it was before, but is also the priciest. There are many different stages of notoriety shown at the end of each level, each with a police sketch or a security camera shot of Agent 47.
- In both City of Heroes and City of Villains, your character's Notoriety (also known as your Difficulty setting, sometimes referred to as your Reputation) determines the toughness of the missions you are assigned. There are five Notoriety/Difficulty levels, and you can change your character's setting to a new level at any time by visiting a designated NPC and paying a modest fee in Influence or Infamy. When you change your setting it will adjust all of your current and future missions to the new Notoriety level, but your Notoriety level only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such. Notoriety functions by adjusting the base level of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is at the time he accepted the mission, i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious notoriety, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer. In addition, missions attempted by a solo player on the lowest notoriety level will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Archvillain depending on real (not adjusted) team size, as listed below. N.B.: Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or notoriety. Finally a note to players of Kheldian archtypes: Void Hunter and Quantum mobs spawn in addition to the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their notoriety.
- Notoriety is your score in Watch Dogs multiplayer game modes. Winning Online Contracts increases your notoriety and unlocks various notoriety skills (see below). The notoriety gained/lost in a match depends on the notoriety of your opponents.
- Notoriety is a trait that pirates have in Tropico 2.
- Notoriety is a feature in Saints Row, Saints Row 2, Saints Row: The Third, Saints Row IV and Saints Row: Gat out of Hell.Broken {{ref}} (youtube link)
- Legends are built on reputation and fame or infamy. A pirate's File:Notoriety Level.png deeds File:Notoriety Level 50.jpg make him more and more notorious. This notoriety is what makes you feared, respected, and WANTED. Notoriety is the basis of the advancement system. Pirates earn reputation points to increase their notoriety level. Notoriety is not only awarded for completing quest tasks, winning battles, and sinking ships, but also for experience gained in using weapons and skills. File:Notoriety Sea Chest.png
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