About: Necromancy   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Necromancy is an evil skill that allows the PC to raise a corpse of a humanoid monster as an undead slave... for a price.

AttributesValues
rdf:type
rdfs:label
  • Necromancy
  • Necromancy
rdfs:comment
  • Necromancy is an evil skill that allows the PC to raise a corpse of a humanoid monster as an undead slave... for a price.
  • This skill is taught by a member of the Necromancers faction in:
  • Necromancy is the art of raising and controlling the dead. It is a variant of Darkness. It is also a magical practice, although it can be found in minute amounts in actual necromancy magic.
  • Necromancy is dark and evil magic that comes from pain, torture and death. It is the use of capture lifeforce to work evil deeds such as Arcane life where one creature or person is transformed into a hideous beast whether willingly or not. Through the use of necromancy the practictioners can obtain immortality of sort through the used of a terrible spell to seperate their soul from their body and place it in a soul jar thus preventing it from moving to the Halls of the Dead should their physical body be killed. They can live on by seizing control of anothers body. The most pussiant Necromancer encountered to date by Pug and the Conclave of Shadows was Sidi.
  • This technique can be compared to Naruto's Summoning: Impure World Reincarnation
  • Resurrection is the rare ability to either bring oneself or others back to life after being killed or vanquished. While resurrection is a power on its own, the process can also be accomplished through other means, including spells or rituals.
  • Necromancy literally translated means to gain information from Death (or the dead). There are two applications of the term, one archaic, one modern.
  • Necromancy is the art of Magic, though it is preformed with Ngutok instead of Celestial. It has the power to summon Daemons, raise the dead to be unstoppable warriors, and preform feats of magic without fetters. The people who practice it are known as Necromancers. Magic is granted to the person and they may invoke the powers at any time, Shamanism always requires a ritual to do anything, and Necromancy seems to be between the two, with most abilities requiring rituals, and some are granted and innate.
  • Chloe can use her ability to see the spirits of the dead and thus can communicate with them. She can also summon spirits, and manipulate them into doing her bidding, as well as controlling and manipulating the bodies of the deceased. With a large effort, she can even revive and raise the dead. They then return as they were when they were living, and it is something which she does often, almost like a hobby of hers. She can also capture some sort of energy from the dying, but this aspect of her ability is not very clear.
  • Necromancy is a form of divination in which the practitioner, a necromancer, seeks to summon the spirits of the dead, called "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. Since the Middle Ages, necromancy has come to be associated more broadly with black magic and demon-summoning in general, sometimes losing its earlier, more specialized meaning – the forceful application of a dead spirit to a human body using astronomical energy. Mark Johnson was a necromancer who was a member of the mysterious Millennium Group. (TXF: "Millennium")
  • Necromancy refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control.
  • Necromancy (死霊術 (ネクロマンシー) Shiryōjutsu (Nekuromanshī)?, lit. "Dead Spirit Spell") is a type of magic that is manipulates the dead, and is grouped alongside Hopping Zombie Spell, Hand of Glory, and Vetala Sorcery. A user of Necromancy is called a Necromancer.
  • Necromancy is a magic spell which is used to reanimate a corpse temporarily, usually to extract important information. The practice is banned by the Brotherhood of Sorcerers.
  • Angela mentioned necromancy (a type of magic) when she criticized Shades in the Eragon chapter "Mandrake root and newt's tongue". However, it was unclear how it would work, as it was revealed that the soul dies with the body. It is possible that necromancy may be used to reanimate a corpse without bringing back its soul; however, in an interview, Christopher Paolini stated that there would be no "zombies" in Inheritance.
  • Necromancy is a branch of magick that involves the dead. Often times using the spirits of the dead to do ones work for you or for divination purposes. This type of magick is often considered "Black Magick" or "Dark Magick" and is viewed in a negative light. However, this is not always the case.
  • The power to utilize magic involving the dead, life-force and/or souls. Form of Magic. Opposite to Animancy. Practitioners of this trade are known as Necromancers.
  • Necromancy (pronounced /ˈnɛkrɵmænsi/; Greek νεκρομαντεία nekromantía) is a form of magic in which the practitioner seeks to summon "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. The word necromancy derives from the Greek νεκρός (nekrós), "dead", and μαντεία (manteía), "prophecy".
  • Necromancy is blackest of all the arts. It is the power to use magic involving the dead, life-force or souls.
  • Necromancy is a form of dark magic available to the player in Darkfall.
  • necromancy
  • Necromancy is the Dark Art of raising the dead. It is also most likely the branch of magic used to create Inferi and Charmed Skeletons.
  • Necromancy is a magical craft dealing with death. A practitioner of necromancy is called a necromancer. Necromancy is forbidden by the White Council's Fifth Law of Magic.
  • Spells from the necromancy spell school manipulate, create, or destroy life. Prohibited school: divination Prohibited to: no one
  • Not surprisingly, the sphere of necromancy concerns death and the undead. Communicating with the dead or raising them as ghastly servants both come under the influence of this rather creepy sphere.
  • The grave below is all astir to meet you at your coming; It rouses the spirits of the departed to greet you.
  • Necromancy is the practise of communication and, sometimes, resurrection of the dead through a combination of magic and science.
  • The magical field of necromancy is one of the eight schools of magic recognized on Golarion today. It deals with the manipulation of the essential life force which infuses all living things. Its darker aspect is that of the creation and control of undead creatures. Wizards who specialize in necromantic magic are known as necromancers. Some of the most well-known necromancers the world has ever known were undead creatures themselves, such as the archmage Geb, and the dreaded lich known as the Whispering Tyrant. The goddess Urgathoa is the patron deity of many necromancers, although some also worship the lesser-known demon lord Orcus.
  • Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
  • Magicians use Necomancy to call upon the suffering souls that were denied by heaven and those who rested themselves upon the burning fires of hell. It can also open the gates to Hades, and bring the power of sleeping heroes to bear. The following is inscribed in the ancient grimoire: The "embodiment of nature's laws" refer to the magic of Glamour and its familiars; explaining why Necromancy is weak to Glamour. The teacher of Necromancy is Opalneria Rain.
  • Necromancy is a Death Magic skill, that can be leveled starting at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Death Magic skill, Necromancy can be raised actively, by sacrificing spirit trophies to the Altar of Torment in the Church, or raised passively. This skill affects Black Gems and Green Gems .
  • Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school. For a list of all spells which are of the school of Necromancy, see: .
  • Morgana used the shade of Lancelot to come between Arthur and Gwen, who were preparing to get married. Lancelot succeeded with the help of a magical bracelet, and Gwen was banished from Camelot. Under Morgana’s orders, the shade of Lancelot then killed himself and Merlin was able to free his soul with the spell "Grið fæstne mid þisse tintregian sawle", allowing him to rest peacefully (Lancelot du Lac).
  • Necromancy is the keyword associated with wizard spells of the necromancy school of magic. Necromancy and nethermancy were introduced as new wizard schools of magic in Heroes of Shadow.[HoS:98] This article is a . You can help My English Wiki by expanding it.
  • Necromancy is the ability to summon and control things that are dead, or other types of creatures. A sub version of this is reanimation, which differs from Necromancy, as rather than controlling spirits, is aimed at zombies. It's unknown who and when which early found this art. It's also unknown when humans became aware of and began to learn this ability. However, the earliest known (if not the earliest) ritual for this purpose has been known and recorded since Ancient Greek era.
  • The way spells are created is not too complicated. Once someone has decided to become a learner in the order of the Necromants, they are given a Key of the Caretaker. The reagents needed for the spell are put into a pouch, and then the Key is used on the closed pouch with the right Words of Power. If everything was done right, a small talisman appears, holding the power of the spell. The spell can then be used at any time the caster wishes. Warning: Should the combination of reagents be wrong, the reagents are lost. More than one apprentice has made this error.
  • Throughout the Old World, there are those whose lust for power leads them to explore the basest of arcane lore. These are the Necromancers, and they are universally hated and feared, for they have chosen to delve into the secrets of death itself, corrupting the natural process of creation and destruction in order to stay Morr’s scythe and control the unliving. They are doubly despised by all sane individuals, for not only do they rebel against nature by manipulating the evil power of Dhar, but they blaspheme against Morr by disturbing the eternal rest of the dead and commanding ghosts to do their bidding.
  • Necromancy is a form of magic that allows the user to manipulate anima, also known as life force or, more accurately, spirit energy. In this sense, it is similar to Paladin magic, but it is also different, for a necromancer's magic is in most cases—with very limited exceptions—focused in a negative one. Reversing necromancy entirely is something very few necromancers have the knowledge or ability to do, such as Zorbak and Diviara Celegra (Frostval 2012: Gift Delivery!).
  • Necromancy, alternatively known as Nagomancy, Negromancy, Nigromancy and Necyomancy, is the forbidden art of summoning the dead to do one's bidding. This form of sorcery is also used in communicating with spirits as well as simply reanimating the deceased. In the real-world, spellcasters do this to try and prophecise future events or gain wishes. There is also a similar (fictional or otherwise) but different ability to reanimate and influence the dead by by force of the mind alone called "Necrokinesis".
  • "The art of using necrophia, and amorphia, to control the energy levels of different life-states."- Aliera e'Kieron While many consider necromancy the study of death, it is actually better expressed as a study of the many levels of existence. This encompasses not just life and death, but alternate planes of reality (this includes dreamwalking), as well as reincarnation, and disposition of souls. The most skilled necromancer known is a demon called simply The Necromancer (a name she was given by Sethra the Younger).
  • Necromancy is the school of magic whose spells manipulate the power of death, unlife, and the life force. Spells involving the undead make up a large portion of this school, including animate dead and finger of death. Highly focused on the Negative Energy Plane, most spells from this school drain abilities. This school is the one most associated with lichdom, a process that allows the caster to live (or rather, exist) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery. A wizard who specializes in the necromantic school is called a necromancer.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Select up to 4 random monsters from your opponent's Graveyard, and Special Summon them in face-up Defense Position on your opponent's side of the field. If a monster(s) Special Summoned by this effect is destroyed, all face-up monsters your opponent controls lose 600 ATK for each of these monsters until the End Phase.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
  • Literally, the ability to communicate with the dead. Necromancy is usually termed a magical or psychic ability to speak to those who are dead. It is unusual though not unheard of for someone to be able to invent or formulate an artificial method of necromancy. Necromancy can also refer to, somewhat incorrectly, to the ability for one to summon the dead. In no aspect of the word "Necromancy" does the word's meaning indicate the ability to raise the deceased. It literally means to communicate with the dead.
  • Necromancy is the study of magic involving the dead. It is highly illegal and should be avoided at all costs. I discuss necromancy here only because it is our obligation to have a basic understanding of the magic employed by our enemies - and make no mistake, any practitioner of necromancy is your enemy. Necromancers and their followers are the enemies of all living things. Their influence must be avoided at all costs. Back to The Schools of Arcane Magic
  • As the Necromancer uses the attacks of enemies, the list of canon enemy attacks is here, currently sorted basically by BOOK number, and somewhat divided into the separate stages. One thing you'll quickly notice is that while the vast majority of possible Necromancer weapons are trash, the real gems among them could be point blank to game-breaking, especially when used in the hands of skilled players who really know what they're doing. The Pyramid Bosses' heat attack is one possible example: put a lot of SP into STR and DEX, use Personal's Card and Guide's Card, and one blast should kill most bosses with relative ease, or at least severely weaken them. Alternatively, use MAG and DEX, Guide's Card, and Bullet's Card 4 for a slightly weaker but somewhat safer effect. The main draw to the Necr
  • Necromancers are concerned with power over the dead, particularly with the summoning and control of Undead creatures. Most necromantic spells call on some element of Dark magic, though some have an affinity with Amethyst magic. Many necromancers are somehow able to exist without allying themselves to one of the Chaos powers. Most necromancers are driven obsessives, totally corrupted by their own desire for power and their motives are beyond the comprehension of sane people. Some strive to discover the secrets of eternal life or at least eternal un-life and attempt to transform themselves into the gruesome form of Undead known as a Liche.
  • Necromancy is a special mode of divination by the evocation of the dead. Understood as nigromancy (niger, black), which is the Italian, Spanish and old French form, the term suggests "black" magic or "black" art, in which marvellous results are due to the agency of evil spirits, while in "white" magic they are due to human dexterity and trickery. The practice of necromancy supposes belief in the survival of the soul after death, the possession of a superior knowledge by the disembodied spirit, and the possibility of communication between the living and the dead. The circumstances and conditions of this communication — such as time, place, and rites to be followed — depend on the various conceptions which were entertained concerning the nature of the departed soul, its abode, its relations
sameAs
Level
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 6(xsd:integer)
  • 8(xsd:integer)
  • 12(xsd:integer)
  • 18(xsd:integer)
  • 26(xsd:integer)
  • 32(xsd:integer)
Season
  • 4(xsd:integer)
Basics
  • Applying necromancy allows the PC to select the corpse of a humanoid from their inventory and, if successful, raise it as an undead slave/companion. Failure to apply the skill will result in the corpse being destroyed, and some PP being lost. The skill level acquired seems to directly affect the success of the attempt, with lower scores resulting in frequent failures and high scores guaranteeing success. For non-Necromancers and Necromancers below level 6, the slave created will be either a zombie or a skeleton. Successfully creating such will result in a permanent loss of 1 Mana point, and some loss of PP . Necromancy trains Mana very quickly, though; the PC will thus only suffer a very short term disadvantage, which usually is not much of a problem at all if they do not raise any more slaves until the point has been regained. Successful application of necromancy also results in an alignment drop. The level of the created slave 'adjusts to [the PC's] power', although the monster's level is not exactly that of the PC. Instead, their level appears to determined by a function of the PC's level and the monster's own level whilst it was alive. The slave's stats also seems to be influenced by those of the monster it was raised from, speed in particular. Beware not to raise a blessed or cooked corpse — else the slave will already be moderately damaged upon creation. Note that whilst Necromancers can command their slaves without fail, non-Necromancers using the skill will create companions rather than loyal slaves — meaning that whilst it is possible to issue commands to the monsters , like with any companion they may refuse orders if the PC is not charismatic enough.
dbkwik:resource/F0NT4MqNo3TritGZaL_MBw==
  • Necromancy
dcterms:subject
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software