No-Size will make the attack ignore Size when dealing damage and deciding the to-hit percentage. Based on the difference between the two combatant's sizes, the following is normally applied to Melee attacks: * Larger characters recieve less damage * Smaller characters deal less damage As well, the following is applied to all attacks: * Larger characters are easier to hit * Smaller characters are harder to hit
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| Rare |
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| dbkwik:transformer...iPageUsesTemplate | |
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