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| - The Assault droid series was a series of droids designed for heavy assault. They were well-armored and can attack using melee instead of ranged attacks.
- Assault Droids are the CIS battle droids specifically programmed and equipped for anti-vehicle duties. They only appear in the Star Wars: Battlefront series. In the original Star Wars: Battlefront, its sequel and the Renegade Squadron, they’re identical to all other anti-armor classes and have the same equipment. They also possess considerably more health then other classes, but also have the slowest movement speed. Like all other droids, they have a chance to explode at death instead of simply falling down, this being a purely visual difference as the explosion doesn't do any damage.
- The Assault Droid is the CIS unit built to counter tanks, turrets, and other objects/vehicles with large amounts of health. Their primary weapons require very good aim, considering the shots they use are not very precise and their target is in many cases moving. While the Assault Droids' rocket launchers are primarily intended for the purpose of destroying enemy vehicles, they can also be used for disposing nearby enemies in one shot (or a few, if they are heroes), but the Blaster Pistol is a better option for that. In order to compensate for the fact that they are often facing opponents with superior firepower, Assault Droids have more health than regular infantry droids. Take your shots carefully and be conservative with ammo, these guys don't carry much of it. If you are forced into a c
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| - The Assault Droid is the CIS unit built to counter tanks, turrets, and other objects/vehicles with large amounts of health. Their primary weapons require very good aim, considering the shots they use are not very precise and their target is in many cases moving. While the Assault Droids' rocket launchers are primarily intended for the purpose of destroying enemy vehicles, they can also be used for disposing nearby enemies in one shot (or a few, if they are heroes), but the Blaster Pistol is a better option for that. In order to compensate for the fact that they are often facing opponents with superior firepower, Assault Droids have more health than regular infantry droids. Take your shots carefully and be conservative with ammo, these guys don't carry much of it. If you are forced into a close range fight against enemy infantry, pull out your sidearm and take advantage of your elevated health to outlast the enemy. Along with Rocket Launchers and Blaster Pistols, the Assault Droids are also armed with Mines and conventional greandes, Thermal Detonators. Their Mines are multi-purpose, being highly explosive and are thus fatal towards infantry, making them useful for locking down paths from enemy infantry but they are most effective towards vehicles. (Equivalent to- Shock Trooper, Rebel Vanguard, Heavy Trooper).
- Assault Droids are the CIS battle droids specifically programmed and equipped for anti-vehicle duties. They only appear in the Star Wars: Battlefront series. In the original Star Wars: Battlefront, its sequel and the Renegade Squadron, they’re identical to all other anti-armor classes and have the same equipment. They also possess considerably more health then other classes, but also have the slowest movement speed. Like all other droids, they have a chance to explode at death instead of simply falling down, this being a purely visual difference as the explosion doesn't do any damage. Their primary weapon is a shoulder-mounted missile launcher, which fires slow-travelling purple-hued missiles (up to 8 can be carried at any given time). These missiles will instantly destroy infantry, most turrets and speeder bikes but many shots are required against IFT-X and AT-TEs. Using the “lock-on” mode with the missile launcher will highlight the weak spots on the vehicles, where all shots will deal increased damage. After hitting them 3 times, you will be able to use 4 guided rockets with it: they don’t replace the regular missiles but are used alongside them as a tertiary fire mode, with. These missiles can be slowed down or accelerated much like the starfighters; they much easier to aim when they’re slowed down but are only worth it at highest speed, when they explode with high damage over a large area. As such, they should only really be used at large, open maps where you have time to boost them to full speed. Their secondary weapon is a regular blaster pistol with infinite ammo but high overheat that can be replaced with the Award precision pistol after killing 6 people with it. They also have two regular Thermal Detonators and 3 mines. The latter are very, very powerful, killing everyone and destroying full-health tanks in 3m radius. Even though they take about two seconds to activate, they should never be set up in the heat of combat, as the blast is guaranteed to kill you alongside the enemies (unless, of course, you have turned the friendly fire off or are about to die anyway). Mines don’t take any damage from regular weapons, but will be destroyed by the explosives. The Engineer classes will also safely walk past them and can destroy them with fusion cutters. AI-controlled Assault Droids almost always fight with pistols, very rarely using their missile launchers against vehicles, heroes and on large maps over the long distances. They will use grenades against vehicles and in tight spots as often as everyone else, but only set up mines on a handful of maps. Some of them will occasionally use the guided rockets, the only case of AI unlocking the AWARD weapons. Sometimes, they will also use combat rolls to avoid grenades or particularly heavy fire.
- The Assault droid series was a series of droids designed for heavy assault. They were well-armored and can attack using melee instead of ranged attacks.
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