About: Mangonel   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ File:Nav bar left.png Mangonel File:Nav bar right.png File:Item Card.png Mangonel File:Mangonel.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 5 File:Intrigue Icon 2.png 0 Rare File:Sealbar-gold.png File:Seal Lock Icon.png 3% to Barter actions, 3% to Swindle actions, 3% to Bribe actions Throws whatever you want a great distance

AttributesValues
rdf:type
rdfs:label
  • Mangonel
  • Mangonel
rdfs:comment
  • __NOEDITSECTION__ File:Nav bar left.png Mangonel File:Nav bar right.png File:Item Card.png Mangonel File:Mangonel.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 5 File:Intrigue Icon 2.png 0 Rare File:Sealbar-gold.png File:Seal Lock Icon.png 3% to Barter actions, 3% to Swindle actions, 3% to Bribe actions Throws whatever you want a great distance
  • A mangonel is a Nilfgaardian siege weapon pretty similar to a northern trebuchet.
  • The Mangonel is a defense device.
  • Dimok forces used Cargo ferry Mangonel during the Sepan Civil War. Mangonel aided other Dimok starships in raiding a Ripoblus supply convoy in the beginning of the Imperial Sepan campaign. With intent to drive off the Dimok raiders, Imperial TIE Bombers destroyed Cargo ferry Mangonel.
  • The Mangonel is the very first of several anti-building, long-ranged siege units that you can create from your siege workshop. And like the first siege machines, it is also the least desirable. For a high cost, and poor rates of fire and armour, and terrible accuracy to boot, you would be asking yourself: why on earth am I buying this unit? to which, there are two answers.
  • The Mangonel is best employed in groups of three to ten, behind large buildings, Walls, or Towers in order to avoid being attacked by melee units. Its powerful attack can be devastating to most groups of enemy units, but it is advisable to watch them in battle to prevent friendly fire. Using the attack ground command is useful for Mangonels if the player can predict the movement of enemy troops. The Mangonel is very powerful siege weapon in the Castle Age for three reasons:
sameAs
Era
Length
  • 90.0
Attack
  • 40(xsd:integer)
UpTo
  • 22(xsd:integer)
UpCost
  • ,
BAttack
  • Siege Weapon
  • +35 vs Building
UpTime
  • 75(xsd:integer)
PSpeed
  • 3(xsd:double)
dcterms:subject
dbkwik:stronghold/...iPageUsesTemplate
Row 9 info
  • Sawmill:— *link=Sawmill#Masonry|Masonry|30px Upgrades to Trebuchet
Intro
Row 4 info
  • Laughable
FD
  • 0(xsd:integer)
Row 10 title
  • Factions available
Row 7 title
  • Unit move and creation speed
Row 1 info
  • Siege artillery
Row 8 title
  • Weak
Row 4 title
  • Armour
Row 9 title
  • Technological requirements
Wood
  • 160(xsd:integer)
Upgrade
  • Mangonel
PArmor
  • 6(xsd:integer)
Row 2 info
Row 6 info
  • *Excellent *Fair LOS
Row 1 title
  • Unit type
Row 5 info
  • *Pop cost: 2 *Resource cost: 200link=Resources#Metal|Metal, 200link=Resources#Timber|Timber *Ramp cost: 7link=Resources#Metal|Metal, 7link=Resources#Timber|Timber
Row 2 title
  • Built/trained at
Row 6 title
  • Range
LoS
  • 9(xsd:integer)
Row 10 info
  • All
Row 5 title
  • Production cost
Row 3 info
  • *High; catapult shot *Bonus damage versus buildings
Row 3 title
  • Damage and weapon type
Resource
  • Fish
  • Stone
  • Catapult
Row 7 info
  • *Unit movement speed: slow *Creation speed: Slow
dbkwik:ageofempire...iPageUsesTemplate
dbkwik:fr.dictionn...iPageUsesTemplate
dbkwik:gotascent/p...iPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
Gold
  • 135(xsd:integer)
Range
  • 7(xsd:integer)
Box Title
  • Mangonel: Vital statistics
Silver
  • 450(xsd:integer)
Age
  • 22(xsd:integer)
Armor
  • 0(xsd:integer)
Affiliation
Name
  • Mangonel
ROF
  • 6(xsd:integer)
Type
dbkwik:ronriseofki...iPageUsesTemplate
Available
  • Stronghold
  • Stronghold Crusader
  • All civilizations
  • Stronghold games
imagewidth
  • 96(xsd:integer)
Model
Train
  • 46.0
Class
Cost
  • 2(xsd:integer)
  • 50(xsd:integer)
  • 100(xsd:integer)
  • 200(xsd:integer)
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