Allowing every beam to attack requires 3 seconds; 1.2 seconds per hit. Most (non-combo attack) abilities take 1.8 seconds, accounting for the global cooldown. However, another ability can be queued to hit at the same time as the 2nd or 3rd hit of Concentrated Blast. Thus, in general, over the course of 5.4 seconds, a player can either use
* all three beams from this ability and one non-combo ability, or
* the first two beams, and two other non-combo abilities. The latter is more effective in nearly every possible case. As it is a channelled ability, movement will cancel it immediately.
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| - Allowing every beam to attack requires 3 seconds; 1.2 seconds per hit. Most (non-combo attack) abilities take 1.8 seconds, accounting for the global cooldown. However, another ability can be queued to hit at the same time as the 2nd or 3rd hit of Concentrated Blast. Thus, in general, over the course of 5.4 seconds, a player can either use
* all three beams from this ability and one non-combo ability, or
* the first two beams, and two other non-combo abilities. The latter is more effective in nearly every possible case. As it is a channelled ability, movement will cancel it immediately.
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Update
| - Tribute to Guthix and New Combat Abilities
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Skill
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Description
| - 2.4
- Increases damage by 80% while is active.
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abstract
| - Allowing every beam to attack requires 3 seconds; 1.2 seconds per hit. Most (non-combo attack) abilities take 1.8 seconds, accounting for the global cooldown. However, another ability can be queued to hit at the same time as the 2nd or 3rd hit of Concentrated Blast. Thus, in general, over the course of 5.4 seconds, a player can either use
* all three beams from this ability and one non-combo ability, or
* the first two beams, and two other non-combo abilities. The latter is more effective in nearly every possible case. Put simply, the first two beams of Concentrated Blast are equivalent to a non-combo basic ability that does 157% in damage. This matches the damage of Sonic Wave, albeit with a 10% critical hit chance buff instead of a 6% accuracy buff for the next attack. As it is a channelled ability, movement will cancel it immediately. If you deal a critical hit as a result of Concentrated Blast's bonus, the same message as what is used for Biting appears: "You deal a critical strike against your opponent!" Fury is the equivalent ability in melee.
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