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Poison Damage is a type of damage in Titan Quest. It is reduced by Poison Resistance. The Rogue Mastery has various skills dedicated to this type of damage. Poison Damage is almost exclusively dealt as damage over time (DoT). Its default base duration is 6.0 seconds, making poison the 'slowest' killer of all damage over time types. Poison is not considered an Elemental Damage.

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  • Poison Damage
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  • Poison Damage is a type of damage in Titan Quest. It is reduced by Poison Resistance. The Rogue Mastery has various skills dedicated to this type of damage. Poison Damage is almost exclusively dealt as damage over time (DoT). Its default base duration is 6.0 seconds, making poison the 'slowest' killer of all damage over time types. Poison is not considered an Elemental Damage.
  • Poison Damage is a type of Special Damage that can be delivered by various units as part of their Melee Attacks and Counter Attacks. An attack delivering Poison Damage may cause additional File:Icon Damage.png to its target, but the amount depends entirely on the target's File:Icon Resist.png score. Poison Damage will inflict no harm on targets possessing Poison Immunity. Furthermore, targets possessing File:Icon Resist.png or higher will never fail their rolls against Poison Damage, and thus will suffer no harm from it.
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abstract
  • Poison Damage is a type of damage in Titan Quest. It is reduced by Poison Resistance. The Rogue Mastery has various skills dedicated to this type of damage. Poison Damage is almost exclusively dealt as damage over time (DoT). Its default base duration is 6.0 seconds, making poison the 'slowest' killer of all damage over time types. Poison is not considered an Elemental Damage. Unlike the Elemental Damage types (Fire Damage, Cold Damage, Lightning Damage) or Vitality Damage, Poison Damage receives no bonuses from any of the attributes and its effectiveness can only be increased via skills and items.
  • Poison Damage is a type of Special Damage that can be delivered by various units as part of their Melee Attacks and Counter Attacks. An attack delivering Poison Damage may cause additional File:Icon Damage.png to its target, but the amount depends entirely on the target's File:Icon Resist.png score. Each point of Poison Damage striking a target forces that target to make 1 File:Icon Resist.png . Each unsuccessful roll results in the target suffering File:Icon Damage.png . Thus, Poison Damage is a good way of increasing a unit's damage output, particularly against low-File:Icon Resist.png targets. Since Poison Damage ignores the target's File:Icon Defense.png score, it is also useful against well-armored opponents. Poison Damage will inflict no harm on targets possessing Poison Immunity. Furthermore, targets possessing File:Icon Resist.png or higher will never fail their rolls against Poison Damage, and thus will suffer no harm from it. Poison Damage is delivered only by Poison Touch attacks - though there are almost 10 different units in the game that possess this ability, one of which is a Hero. The strongest of these is the Great Wyrm, which delivers 15 Poison Damage points with each attack it makes. There is no other known source of Poison Damage, nor any way of adding Poison Touch to a unit that does not possess it by default.
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