About: Combat (SR2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay.

AttributesValues
rdfs:label
  • Combat (SR2)
rdfs:comment
  • Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay.
dcterms:subject
dbkwik:legacyofkai...iPageUsesTemplate
Caption
  • Raziel preparing for Combat in Soul Reaver 2
Class
Related
abstract
  • Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay.
is Related of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software