Deafened is a condition.
* You can’t hear anything.
* You take a −10 penalty to Perception checks.
A deafened character cannot hear. She takes a –4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
A deafened character is unable to hear. The character automatically fails Listen checks, has a 20% chance of spell failure when casting spells with verbal components. Deafened people cannot be affected by a Bard's songs, or even certain spells which require you to hear its effects. Being deaf does not automatically protect you from sonic damage, as this is caused by sound waves whether they are heard or not. It is unconfirmed as to whether the character takes a -4 penalty on initiative checks.
Deafened is a condition.
* You can’t hear anything.
* You take a −10 penalty to Perception checks.
A deafened character cannot hear. She takes a –4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
A deafened character is unable to hear. The character automatically fails Listen checks, has a 20% chance of spell failure when casting spells with verbal components. Deafened people cannot be affected by a Bard's songs, or even certain spells which require you to hear its effects. Being deaf does not automatically protect you from sonic damage, as this is caused by sound waves whether they are heard or not. It is unconfirmed as to whether the character takes a -4 penalty on initiative checks.