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| - Please leave this page in place for future content and Steamification BrentNewland (talk) 06:10, December 14, 2013 (UTC)
- Big Huge Games is a computer game development company founded in February of 2000 and located in Timonium, Maryland. The company was founded by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri). Their first game, Rise of Nations, was a critical and commercial hit.
- Although Reynolds was a founding member of Firaxis Games, he and the others allegedly left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre. The corporate website stresses the company's dedication to the strategy game genre. On January 15, 2008, THQ acquired the developer. On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others).
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abstract
| - Please leave this page in place for future content and Steamification BrentNewland (talk) 06:10, December 14, 2013 (UTC)
- Big Huge Games is a computer game development company founded in February of 2000 and located in Timonium, Maryland. The company was founded by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri). Their first game, Rise of Nations, was a critical and commercial hit.
- Although Reynolds was a founding member of Firaxis Games, he and the others allegedly left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre. The corporate website stresses the company's dedication to the strategy game genre. In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled role playing game (RPG). Later that May it was announced that THQ would publish the title in 2009. This will mark the first title from Big Huge Games that is not distributed by Microsoft. On January 15, 2008, THQ acquired the developer. On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others). On March 18, 2009, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days. On May 27, 2009, 38 Studios announced that they were acquiring Big Huge Games and retaining 70 employees out of approximately 120 who were at THQ.[8] From mid-2009 to January 2012, Big Huge Games developed a single player role playing game titled "Kingdoms of Amalur: Reckoning", which was released in early February 2012 and published by Electronic Arts (EA) and 38 Studios for Xbox 360, PS3 and PC. The game is set in a fantasy world created with input from R A Salvatore and Todd McFarlane. It was reported on May 24, 2012 that the studio and their parent company 38 Studios had laid off their entire staff. In June 2012, Epic Games announced the opening of a new studio in Baltimore called Epic Baltimore. The studio consists of a significant portion of ex-Big Huge developers.
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