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An Entity of Type : dbkwik:resource/ZwE4O3utshWv1Qc47xdU6Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Crystal Tools is a game engine created by Japan-based RPG developer company, Square Enix, for in-house use. Originally titled, "White Engine", it was renamed in the development process of Final Fantasy XIII and Final Fantasy Versus XIII. It has been built specifically to create seventh generation games. It was originally planned to be used with the Playstation 2, when it was swapped to the PS3. Tetsuya Nomura, a well known employee of Square Enix, has stated 'Swapping from PS2 to PS3 is a lot harder from PS1 to PS2; the hurdles are much greater'.

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  • Crystal Tools
  • Crystal Tools
  • Crystal Tools
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  • Crystal Tools (Originalname: White Engine) ist die siebte Generation der Spiel-Engine von Square Enix, die u. a. für die Final Fantasy-Serie genutzt wird. Die ersten Spiele, die Crystal Tools nutzen sind Final Fantasy XIII und Final Fantasy XIII-2. Nomura sagte, der „Sprung“ von der PS2 auf PS3 sei größer als der von PS1 auf PS2, weshalb man die White Engine entwickelte, später in Crystal Tools umbenannt. Crystal Tools ist „kompatibel“ mit der PlayStation 3, der Xbox 360, Windows und der Wii.
  • Crystal Tools, originalmente conocido como White Engine, es un motor gráfico diseñado por Square Enix para videoconsolas de séptima generación; PlayStation 3, Xbox 360, PCs Microsoft Windows y cierta tecnología para Wii. Crystal Tools, según Tetsuya Nomura, fue creado para dar el salto desde PlayStation 2 a PlayStation 3 durante la producción de Final Fantasy XIII, Final Fantasy Versus XIII y Final Fantasy XIV, especificando que el traslado a PlayStation 3 tuvo "mayores obstáculos que la anterior migración de PlayStation a PlayStation 2"
  • Crystal Tools is a game engine created by Japan-based RPG developer company, Square Enix, for in-house use. Originally titled, "White Engine", it was renamed in the development process of Final Fantasy XIII and Final Fantasy Versus XIII. It has been built specifically to create seventh generation games. It was originally planned to be used with the Playstation 2, when it was swapped to the PS3. Tetsuya Nomura, a well known employee of Square Enix, has stated 'Swapping from PS2 to PS3 is a lot harder from PS1 to PS2; the hurdles are much greater'.
  • Crystal Tools, formerly known as White Engine, was constructed to develop games for the next generation consoles PlayStation 3 and the Nintendo Wii. Final Fantasy XIII was developed on the Crystal Tools engine since the production moved on PlayStation 3. The process of making the company's first PlayStation 3 title proved to be a challenge as the team found it a tricky console to code for. Determined to crack the puzzle, Square opted to create its own development kit, which became known as Crystal Tools. The name change came from the crystal elements used in Final Fantasy XIII.
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Platform
  • Cross-platform
Logo
  • 200(xsd:integer)
Name
  • Crystal Tools
Genre
License
  • Private
latest preview version
  • 0(xsd:double)
Operating System
  • XMB, Various
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Developer
abstract
  • Crystal Tools is a game engine created by Japan-based RPG developer company, Square Enix, for in-house use. Originally titled, "White Engine", it was renamed in the development process of Final Fantasy XIII and Final Fantasy Versus XIII. It has been built specifically to create seventh generation games. It was originally planned to be used with the Playstation 2, when it was swapped to the PS3. Tetsuya Nomura, a well known employee of Square Enix, has stated 'Swapping from PS2 to PS3 is a lot harder from PS1 to PS2; the hurdles are much greater'. The engine's most notable feature is the quality of its real-time video. It is capable of advanced audio processing, seamless cutscene to cinematic transition, real time physics calculations, and complex special effects rendering, all approaching cinema quality.
  • Crystal Tools, originalmente conocido como White Engine, es un motor gráfico diseñado por Square Enix para videoconsolas de séptima generación; PlayStation 3, Xbox 360, PCs Microsoft Windows y cierta tecnología para Wii. Crystal Tools, según Tetsuya Nomura, fue creado para dar el salto desde PlayStation 2 a PlayStation 3 durante la producción de Final Fantasy XIII, Final Fantasy Versus XIII y Final Fantasy XIV, especificando que el traslado a PlayStation 3 tuvo "mayores obstáculos que la anterior migración de PlayStation a PlayStation 2" Uno de los principales aspectos del motor es que permite generar CGI de alta calidad en tiempo real. Nomura aseguró que el motor es capaz de "recrear batallas similares a las vistas en Final Fantasy VII: Advent Children." También soporta procesamiento de audio avanzado, transiciones cinemáticas, cálculos de físicas y renderizado de efectos especiales. El motor usa cuatro de los seis núcleos disponibles para juegos del procesador Cell para conseguir calidad casi-CGI en tiempo real, todo esto según Tetsuya Nomura. Categoría:Artículos del mundo real
  • Crystal Tools, formerly known as White Engine, was constructed to develop games for the next generation consoles PlayStation 3 and the Nintendo Wii. Final Fantasy XIII was developed on the Crystal Tools engine since the production moved on PlayStation 3. The process of making the company's first PlayStation 3 title proved to be a challenge as the team found it a tricky console to code for. Determined to crack the puzzle, Square opted to create its own development kit, which became known as Crystal Tools. The name change came from the crystal elements used in Final Fantasy XIII. The development of Crystal Tools is an ongoing project with new adjustments made later on to accomplish certain tasks, like making something work faster than it was already, or adding a particular effect. With Final Fantasy XIII, developing a static image to match the PlayStation 3/Xbox 360 specs was the best the development team could do at that point. With Final Fantasy XIII-2, however, character lighting technology improved, in addition to incorporating a dynamic design, such as the weather and the game environment. With Lightning Returns: Final Fantasy XIII, the team could deliver an even more dynamic world by incorporating the element of time. By evolving the game engine in each game, the Lightning Saga team could enhance the gameplay quality and their ability to be more expressive. It also shortened the development cycle. In September 2011, it was announced that Final Fantasy XV is not being developed with Crystal Tools anymore but with a game-specific engine. The developers' experiences on developing on Crystal Tools was used as feedback to aid in development plans for the next generation of consoles, and have been utilized in creating the development environment Square Enix's "Luminous Engine", showcased in the Agni's Philosophy tech demo.
  • Crystal Tools (Originalname: White Engine) ist die siebte Generation der Spiel-Engine von Square Enix, die u. a. für die Final Fantasy-Serie genutzt wird. Die ersten Spiele, die Crystal Tools nutzen sind Final Fantasy XIII und Final Fantasy XIII-2. Nomura sagte, der „Sprung“ von der PS2 auf PS3 sei größer als der von PS1 auf PS2, weshalb man die White Engine entwickelte, später in Crystal Tools umbenannt. Crystal Tools ist „kompatibel“ mit der PlayStation 3, der Xbox 360, Windows und der Wii.
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