rdfs:comment
| - The last player to strike the target champion is awarded with the kill, and all contributors within the last 10 seconds are awarded with an assist. If the champion killed has any transferable buffs (1.
* WEITERLEITUNG or 2.
* WEITERLEITUNG ), the killer champion gains all of these buffs and the duration of each buff is reset. When a champion is killed, the player who scored the final hit receives gold (18px|link=Gold %) (on Howling Abyss maximum gold for a kill exceeds 18px|link=Gold %) and experience. To reduce the effectiveness of feeders and snowballing lanes, less gold is awarded when a champion has a lower level than the killers. Additionally, a champion with many consecutive deaths will award a significantly reduced bounty, eventually reaching a bounty floor of 18px|link=G
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abstract
| - The last player to strike the target champion is awarded with the kill, and all contributors within the last 10 seconds are awarded with an assist. If the champion killed has any transferable buffs (1.
* WEITERLEITUNG or 2.
* WEITERLEITUNG ), the killer champion gains all of these buffs and the duration of each buff is reset. When a champion is killed, the player who scored the final hit receives gold (18px|link=Gold %) (on Howling Abyss maximum gold for a kill exceeds 18px|link=Gold %) and experience. To reduce the effectiveness of feeders and snowballing lanes, less gold is awarded when a champion has a lower level than the killers. Additionally, a champion with many consecutive deaths will award a significantly reduced bounty, eventually reaching a bounty floor of 18px|link=Gold %, nearly the gold value of a minion. The bounty will reset to 18px|link=Gold % if said champion kills an enemy champion, or resets more gradually with assists or farming (refer to Bounty values Notes below for details). In gameplay, kills may be sacrificed in favor of securing a map objective, or due to other situational circumstances, such as the low health champion retreating into high risk enemy territory.
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