Attributes | Values |
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rdf:type
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rdfs:label
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Obtain
| - Generated from a clay sculpture
- Generated from a giant-body carved into a rock
- Generated from an undine
- Generated through communion with the dead
- Generated from combining Phoenix Fire with a Battery
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dbkwik:imagine/pro...iPageUsesTemplate
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Name
| - Water Elemental
- Infernal
- Clay Sculpture
- Ethereal Spirit
- Rock Golem
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Ability
| - Ethereal spirits are able to pass through walls and float through the air, making them very effective scouts and/or observers.
- Rock golems have 95% endurance-loss resistance.
- Clay sculptures have 75% endurance-loss resistance.
- Water elementals leave a trail of water over which characters may be tripped.
- Infernals can be fed combustible material to very quickly replenish vitality and endurance.
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Effect
| - An infernal that accompanies the party on its journeys as a micromanageable character. The character has 200 fire-constitution vitality and endurance points and regenerates 18 endurance points per second. They produce fire damage against the party's enemies. Upon destruction by death, an infernal cannot be brought back to life by any tonic whatsoever, and a new one must be obtained and trained.
- A clay sculpture that accompanies the party on its journeys as a micromanageable character. The character has 400 fire-constitution vitality and endurance points and cannot naturally regenerate endurance. They produce earthen damage against the party's enemies. Upon destruction by death, a clay sculpture cannot be brought back to life by any tonic whatsoever, and a new one must be constructed and animated.
- An ethereal spirit that accompanies the party on its journeys as a micromanageable character. The character has 100 air-constitution vitality and endurance points and regenerates 25 endurance points per second and 5 vitality points per second. They produce wind damage against the party's enemies. Upon destruction by death, an ethereal spirit cannot be brought back to life by any tonic whatsoever, and a new one must be obtained and trained.
- A water elemental that accompanies the party on its journeys as a micromanageable character. The character has 160 water-constitution vitality and endurance points and regenerates 12 endurance points per second. They produce water damage against the party's enemies. Upon destruction by death, a water elemental cannot be brought back to life by any tonic whatsoever, and a new one must be obtained and trained.
- A rock golem that accompanies the party on its journeys as a micromanageable character. The character has 800 rock-constitution vitality and endurance points and cannot naturally regenerate endurance. They produce earthen damage against the party's enemies. Upon destruction by death, a rock golem cannot be brought back to life by any tonic whatsoever, and a new one must be obtained. Rock golems are far more clumsy but massive than clay sculptures.
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