The premise of the game is to capture the enemy faction leader, who is manning a turret gun (the gun is important). Once the leader has been captured, one must drag his/her twitching body to the launch site and hold him in a yellow or green perimeter (depending on the missile launcher) for an allotted time before 'sacrificing' him/her to the Launcher. This awards the team with a remote missile that must be guided to the statue to cause damage. The player guiding the missile is protected by a force field. The missile can be targeted by the defending team in an attempt to destroy it before it causes any damage.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|