About: Zero Time Dilemma   Sponge Permalink

An Entity of Type : dbkwik:resource/lmCBWj0Y34thaPtlVU4Hpw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Zero Time Dilemma is an adventure game, and is divided into multiple chapters, representing 90-minute periods; each chapter consists of a narrative section, followed by an escape-the-room puzzle and a moral decision. Narrative sections are presented as three-dimensional animated cinematics, with camera movements and full voice acting in Japanese and English. The chapters, referred to as "fragments", are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description of it. The fragments can be played out of order; the characters lose their memory after each 90-minute period and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and t

AttributesValues
rdf:type
rdfs:label
  • Zero Time Dilemma
rdfs:comment
  • Zero Time Dilemma is an adventure game, and is divided into multiple chapters, representing 90-minute periods; each chapter consists of a narrative section, followed by an escape-the-room puzzle and a moral decision. Narrative sections are presented as three-dimensional animated cinematics, with camera movements and full voice acting in Japanese and English. The chapters, referred to as "fragments", are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description of it. The fragments can be played out of order; the characters lose their memory after each 90-minute period and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and t
sameAs
dcterms:subject
dbkwik:yogscast/pr...iPageUsesTemplate
Genre
Released
  • --06-28
Developer
  • Chime
Publisher
  • Spike Chunsoft
abstract
  • Zero Time Dilemma is an adventure game, and is divided into multiple chapters, representing 90-minute periods; each chapter consists of a narrative section, followed by an escape-the-room puzzle and a moral decision. Narrative sections are presented as three-dimensional animated cinematics, with camera movements and full voice acting in Japanese and English. The chapters, referred to as "fragments", are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description of it. The fragments can be played out of order; the characters lose their memory after each 90-minute period and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and the completed fragment is placed in a narrative flowchart, indicating where it takes place in the story.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software