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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Toon Link takes out a Gust Jar; it sucks air in, pulling opponents towards it. Once an opponent is stuck on the jar, Toon Link can shoot them away with a powerful gust of wind from the jar.

AttributesValues
rdf:type
rdfs:label
  • Gust Jar
rdfs:comment
  • Toon Link takes out a Gust Jar; it sucks air in, pulling opponents towards it. Once an opponent is stuck on the jar, Toon Link can shoot them away with a powerful gust of wind from the jar.
  • The Gust Jar is obtained in the first dungeon, the Deepwood Shrine. It can be used by Link to rapidly intake air for as long as he holds it, clearing away dust and sucking in nearby enemies or objects, such as elastic Mushrooms which can pull Link across deep ravines when he draws them in and grabs them. Once the Gust Jar's intake is ceased, it shoots out a gust of wind which can push objects and blow away dust. This also allows Link to propel any easily movable object he is standing on, such as a Lily Pad (while Link is Minish sized), effectively allowing transport over deep water.
dcterms:subject
eagainst
dbkwik:zelda/prope...iPageUsesTemplate
Found
Games
  • Tri Force Heroes
  • The Minish Cap
Game
Name
  • Gust Jar
Type
  • Pushing
Caption
  • Artwork of the Gust Jar from The Minish Cap
dbkwik:super-smash...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Use
  • Firing items from inside itself
  • Sucking items into or onto the jar
Input
  • Side Special
firstgame
  • The Minish Cap
User
Effect
  • Pushboxes
abstract
  • Toon Link takes out a Gust Jar; it sucks air in, pulling opponents towards it. Once an opponent is stuck on the jar, Toon Link can shoot them away with a powerful gust of wind from the jar.
  • The Gust Jar is obtained in the first dungeon, the Deepwood Shrine. It can be used by Link to rapidly intake air for as long as he holds it, clearing away dust and sucking in nearby enemies or objects, such as elastic Mushrooms which can pull Link across deep ravines when he draws them in and grabs them. Once the Gust Jar's intake is ceased, it shoots out a gust of wind which can push objects and blow away dust. This also allows Link to propel any easily movable object he is standing on, such as a Lily Pad (while Link is Minish sized), effectively allowing transport over deep water. Some items, such as Rupees, can be collected by sucking them in with the Gust Jar, and very weak enemies, like Keese, will be destroyed when drawn into the opening. Many larger objects, like rocks, and enemies, such as Peahats and Octoroks, can be drawn in and suctioned onto the opening of the Gust Jar; when released, the object or enemy will be shot back out at high speed as a projectile, usually destroying it if it hits another solid object or wall. If the Gust Jar intakes continually, it will turn from blue to yellow to red, spinning faster and making a more intense sound, slightly increasing the suction force and resultant wind gust size and range with each stage. A red Gust Jar draws in objects more quickly, and a fully charged wind gust travels farther, pushes Link faster on a Lilypad, and can completely drain a Puffstool's spores in one pass. Some enemies are most commonly defeated with the Gust Jar. Puffstools, for example, must have all of their dust blown or sucked off before Link can effectively attack them with his sword. Link can also use the Gust Jar to suck the masks off of Helmasaurs, thus revealing their vulnerable bodies. Even if a Helmasaur is charging when the Gust Jar's wind catches it, it will freeze, allowing its mask to be sucked off. The Gust Jar is required in order to defeat the Big Green ChuChu and the Big Blue ChuChu. In these battles, the Jar is used to suck the jelly out of their bases, making them lose balance and fall over. Strangely, the Gust Jar has no effect on ChuChus at normal size.
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