About: Militia (Age of Empires II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable given that Loom is often researched as soon as the match starts, and enemy Villagers may be able to defeat their aggressors if they manage to land the first strike. For infantry-focused civilizations like the Aztecs, Goths, Japanese, or Celts, a Dark Age rush is a potent strategy because they ca

AttributesValues
rdfs:label
  • Militia (Age of Empires II)
rdfs:comment
  • The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable given that Loom is often researched as soon as the match starts, and enemy Villagers may be able to defeat their aggressors if they manage to land the first strike. For infantry-focused civilizations like the Aztecs, Goths, Japanese, or Celts, a Dark Age rush is a potent strategy because they ca
Attack
  • 4(xsd:integer)
UpTo
  • 22(xsd:integer)
UpCost
  • 22(xsd:integer)
UpTime
  • 40(xsd:integer)
dcterms:subject
Intro
LoS
  • 4(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Gold
  • 20(xsd:integer)
Age
  • 22(xsd:integer)
Speed
  • 0(xsd:double)
Armor
  • 0(xsd:integer)
Name
  • Militia
ROF
  • 2(xsd:double)
Type
Available
  • All civilizations
Food
  • 60(xsd:integer)
Train
  • 21.0
Class
Building
  • 22(xsd:integer)
HP
  • 40(xsd:integer)
abstract
  • The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable given that Loom is often researched as soon as the match starts, and enemy Villagers may be able to defeat their aggressors if they manage to land the first strike. For infantry-focused civilizations like the Aztecs, Goths, Japanese, or Celts, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense.
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