Science Labs are research buildings in Tropico 5. Scientists work in these buildings to conduct various kinds of experiments, producing research points as a result. The Environmentalist and Religious factions oppose science labs; the former because they utilize animal testing and the latter because they challenge religious dogma.
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| - Science Labs are research buildings in Tropico 5. Scientists work in these buildings to conduct various kinds of experiments, producing research points as a result. The Environmentalist and Religious factions oppose science labs; the former because they utilize animal testing and the latter because they challenge religious dogma.
- Houses a research station, located on the upper floor of the docking area.
- The science lab is a room built in Fallout Shelter.
- The general research and prep area aboard the Bus used by FitzSimmons for their technological and biological projects. Served as a quarantine zone in "FZZT" when Simmons was infected with the Chitauri virus.
- Science lab is a page where all the Science Lab experiment Blogs or articles will be featured and listed. Anyone can contribute to our ever growing list of scientific experiments and practicals. They can also include notes based on practical experiments. Types of ways to publish an experiment:-
* through blog
* creating a page
- This is where Sims can get a job in the Science Career, attend Logic, Gardening, Inventing, Science and Scuba Diving classes. Sims can also tour the science lab. If a Sims is collecting insects they can sell them as specimens to the lab. Donating insects is slightly more rewarding than selling them via the inventory, so it is worth the trip. Sims can WooHoo in these rabbit holes, but they might get caught by security and be asked to leave. This is also one of the properties Sims can partner with and own in The Sims 3. It's the most expensive but also the most profitable. If Ambitions is installed, the firefighter profession has a special disaster, which is a Space-Time Rift, and Sims can go join the Ghost Hunter profession at the science lab. If Seasons is installed, aliens can get a part-
- The Science Lab is a building in Worms Forts: Under Siege. Like the Hospital, Weapon Factory, and Wonder, it is a Special Building, which is different from the normal siege buildings in the game (Tower, Keep, Castle, Citadel). The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. They increase the power exponentially (one gives 1.5x base value, two give 2.25x base value), and the blast radius also increases. Once deployed, it cannot be moved or removed. Just like the other buildings, the Science Lab comes in different varieties, like Greek, Egyptian, Medievel and Oriental.
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| - Poor to Rich, Well-off average
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| - $200 to $420, $310 average
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| - All Season 1 & 2 episodes
- except What They Become
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| - FutureSim Labs
- Science Lab
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| - Active Career Lot
- Science lab used by Leo Fitz and Jemma Simmons
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| - To increase the power of all weapons
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| - Science lab is a page where all the Science Lab experiment Blogs or articles will be featured and listed. Anyone can contribute to our ever growing list of scientific experiments and practicals. They can also include notes based on practical experiments. Types of ways to publish an experiment:-
* through blog
* creating a page The experiment that you publish can be any exisitng practical experiment done in schools or at college level or one that you yourself have made. Caution: You must first validate and take sole responsibilty of the experiment that you publish(be it yours or any existing one). Every experiment should state out the precautions and warnings before the material.
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