About: Debouse   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Debouse have no eyes, but have a pair of huge fan-like ears that it can use to pinpoint the location of moving prey. When it senses movement, it charges blindly, demolishing everything in its path. When it stands upright and spreads its ears out, it's scanning for prey- try to make as little sound as possible when it does this or it will release a sonic pulse that will stun the player long enough for the Debouse to attack with impunity. It can also focus this sonic pulse into a beam that can knock down players or even kill them.

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rdfs:label
  • Debouse
rdfs:comment
  • Debouse have no eyes, but have a pair of huge fan-like ears that it can use to pinpoint the location of moving prey. When it senses movement, it charges blindly, demolishing everything in its path. When it stands upright and spreads its ears out, it's scanning for prey- try to make as little sound as possible when it does this or it will release a sonic pulse that will stun the player long enough for the Debouse to attack with impunity. It can also focus this sonic pulse into a beam that can knock down players or even kill them.
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dbkwik:lostplanet/...iPageUsesTemplate
abstract
  • Debouse have no eyes, but have a pair of huge fan-like ears that it can use to pinpoint the location of moving prey. When it senses movement, it charges blindly, demolishing everything in its path. When it stands upright and spreads its ears out, it's scanning for prey- try to make as little sound as possible when it does this or it will release a sonic pulse that will stun the player long enough for the Debouse to attack with impunity. It can also focus this sonic pulse into a beam that can knock down players or even kill them. Although it is completely blind, the Debouse is actually an excellent hunter thanks to its large ears. It can detect players closing into his domain. It fights with big fangs and a sonic attack that cannot be dodged easily. However it takes time to charge this offensive move, so you have enough time to flinch it before it releases the attack. Also, keep in mind that this sonic attack goes only directly face-to-face which means that if you are standing behind the Akrid, you are safe. They typically attack in presumably mated pairs.
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